DreadPirateMurphy
Explorer
I have a real problem playing evil characters in CRPGs. If I make evil or selfish decisions in a game I find immersive, then I just feel bad.
For example, I could never blow up Megaton in Fallout 3. I could never keep evil party members happy in the Baldur's Gate and Neverwinter Nights games. I find myself losing approval with Morrigan and Sten in Dragon Age.
There seems to be a demand for evil alternatives, given how pervasive they are in complex CRPGs. What's the appeal? Presumably, players don't act this way in real life (I hope). Some of the content is targeted at evil characters, so I feel as though I'm missing out on some of it. Why do people who play evil like to do so, and is there some way I might learn to like the dark side when I'm playing a game?
For example, I could never blow up Megaton in Fallout 3. I could never keep evil party members happy in the Baldur's Gate and Neverwinter Nights games. I find myself losing approval with Morrigan and Sten in Dragon Age.
There seems to be a demand for evil alternatives, given how pervasive they are in complex CRPGs. What's the appeal? Presumably, players don't act this way in real life (I hope). Some of the content is targeted at evil characters, so I feel as though I'm missing out on some of it. Why do people who play evil like to do so, and is there some way I might learn to like the dark side when I'm playing a game?