• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Who Wants to be a Wayfinder? The Alumni


log in or register to remove this ad

Prof Yeti

First Post
Jaron Dain - Paragon

Quickly stepping over to the downed thief, Jaron grabs the cash box. Standing back up he puts it in his bag as he walks to the others gathered at the door. "Well we at least recovered the box from the thief. Now let us see if we can open the door and find out why the other wanted it so badly." By the time he reaches his companions Jaron and his bow are once again ready.
 

SelcSilverhand

First Post
Kneeling over the body of the thief, Jaron pries the lockbox from its surprisingly small gloved fingers. The hood shifts aside and he sees the face of a young human girl, no more than 16 summers. Beneath the cloak she is wearing poorly crafted padded armor that looks like it might have been stitched together from different pieces of armor. On her belt you find a slim dagger, a smooth leather sap, a pouch with some coins, and a hard wooden tube no more than 4" long. Worn like a bandolier across her chest is a length of silk rope with a grappling hook attached to the end.

The door is made of treated wood to prevent rotting from the dampness in this chamber and banded with metal to reinforce it. The flat handle turns easily when you touch it but the door does not open. It feels like it may have been dead bolted from the other side. There are some bolt heads below the handle that look newer than the rest of the material of the door.



OOC: On the thief, all gear sized for Medium race:
MW Sap
Dagger
50' Silk Rope + Grappling hook
Climbing Gloves (+2 to Climb)
Padded Armor
Scroll Tube
15gp

 

Primus

First Post
"Looks like we're going to have to bash it down," Kala said with a note of finality. "Rip, maybe you can give this a go. Wouldn't want to let me take all of the fun now would'ja?" she chided, stepping back from the door to let one of her strongers companions through.
 


SelcSilverhand

First Post
Inside the case Plonk finds two pieces of paper. The first is a blank sheet with a large black dot at the bottom. It may be a used scroll as it looks like it has been handled before. The other object is a drawing of a family in front of a house. A father, mother, and two children are shown. On the back of the drawing are the words "Cruesh, Bresk".


Plonk:
[SBLOCK]
Untrained Know. History:19 vs DC10. You recognize the name Bresk as a border town in Aundair that was completely wiped out during the end of the Last War. Knowing that, it is probable that the other word is a family name.
[/SBLOCK]

OOC: DC18 to break down a good door.
 


Prof Yeti

First Post
Jaron Dain - Paragon

Backing up as much as possible within the cramped spacing Jaron makes ready to try and force the door. "I would suggest everyone back up a bit." This is definitely going to hurt. And with one last look to make sure the way is clear Jaron crashes into the door, trying to force it open.


OOC - Str Check to break the door (DC 18) Door Break (1d20=1) (Ouch!!! That was my shoulder. :( )
 


Krug

Newshound
"Bresk is border town in Aundair, completely wiped out during the end of the Last War," Plonk says to the rest. The gnome covers his ears as the others try to break the door down. GOING TO HURT AND BE LOUD! he thinks to himself.
 
Last edited:

Voidrunner's Codex

Remove ads

Top