We probably should have seperated the groups first, but no big deal, we can do that after they're all in the one RG.
To recap my initial suggestions, and then augment them with the remaining 4 new players later:
Suggestions as to the split if I may
Group A.
Ozmar: Boromar - warforged scout (Skill Monkey)
Bront: Johan d'Deneith - human paladin (of freedom!) (Warrior/Face/Minor Healer)
jkason: Midian Rightson - human druid (Healer/Spellcaster)
ShaggySpellsword: Tel Montayne - half-elf ranger (Warrior/ActionHero)
???
Thoughts:
The top three seem most connected to me, between classes, rallys, and general outlook. They also give a good range of characters for a party, and just about any other character can fit in here (And hense, Tel is my suggestion). Probably need another spellcaster of some kind, Divine or Arcane won't hurt. We have tracking (twice), Healing (Druid and Paladin later), some spellcasting, though limited, a skill monkey, and a face. Generaly a fairly well put togeather group of 4, that could use a bit more spellcasting punch
Group B.
Verbatim: Patruk Sivid - human necromancer(Spellcaster)
Krug: Plonk - gnome arificer (Skill Monkey/Spellcaster)
Jarval: Glaw - warforged ranger (Warrior/Natureboy)
Ferrix: Teivel ir'Torn - human swashbuckler (Warrior/Face)
????
Thoughts:
Teivel gives the group a face, Glaw gives it a tracker and a second warrior. Plonk can disarm so qualifies as a skill monkey, and can make healing potions and such if needed, plus has some spellcasting abilities. Patruk gives the group an arcane spellcaster, and keeps him away from Johan (Necromancer and Paladin, probably a bad mix). Gives you a fairly good party that could probably use either a rogue to help with skills, or more likely, some kind of healer (Druid/Cleric type).