Moff_Tarkin said:
I have actually won my argument… in a way.
This discussion has led me to find how tough my shield really is and that it was therefore not sundered. So my action (arguing about the shield) led to the intended result (me getting my shield back). Now do you see why you should argue anything, even a lost cause, to the bitter end?
bear in mind, that my table has a house rule that says a decision made is final. We allow for a correction during the event, if somebody knows an error has been made. We do not retro-actively change game outcomes, based on a rules correction.
At times, an "against the rules" decision is made, because interpretation arguments arise and the game needs to move on. Usually this occurs because I use a simpler resolution method, than the rules have (like doing some kind of grapple or swim thing, without looking up the full rules). nobody complains when it works out for them...
The result is, if I was DMing, and sundered your shied wrongly, and we had more scenes that matter go by, then your shield is broken for good. If we realize it a few scenes later, I might "fix" the problem with a new shield, assuming the player wasn't too much of a rules lawyering whiny-butt.
I certainly accept more correct interpretations when they reveal themselves for future rulings (I don't play a bad interpretation forever). But all results of rulings are final. Only future rulings are subject to change.
Look, it sucks when your stuff gets broken. When a DM does so, he's usually trying to send a message or solve a problem. Excessive complaining about it usually means the message wasn't recieved. As a player, you gotta consider WHY the DM chose to sunder. Was it because your PC would have died from an attack (low on HP)? Was it because your PC was too powerful (you did have a +5 shield, what level were you)? Were you excessively bossy and bullying to the other PCs (because they couldn't beat you)?
I have a whole section in my house rules document on this type of topic. I've had bad experiences from problem players. I don't put up with crap. If I run a good game, I will always have players. I don't have to put up with problem players.