One might be inclined to say that lack of change over a three decade span is more of a personal limitation than a benefit. Especially if you're not adapting to change that occurs around you.
Dude, I've played in about 100 different RPG systems since 1977- I have no problem adapting to different systems.
This is about how I subjectively perceive the HS mechanic in 4Ed, not an inability to adjust to it AND- to put this back in its proper context- that this perception would not be altered by some text in the DMG, as the OP posited.
So what? That doesn't change my perception of 4Ed.Those types of mechanics exist in Pathfinder as well. See a number of witch spells that function in reverse. (Hit something else, you take damage).
Several games out there do just fine without the kind of wholesale changes some feel changed the unique nature of D&D with the introduction of 4Ed. Until this year, I'd have counted HERO in that group, but CoC, GURPS and many others keep their feel edition after edition with minor tweaks to the engine instead of wholesale mechanical and fluff changes.I'd be more worried if D&D remained the same game over 3 or 4 decades and didn't get rid of some sacred cow and introduce new things.
I also think that the maturity level of the people playing the game (granted a small but vocal minority) needs to be evaluated when reading the commentary that flames a game.
I don't flame 4Ed. I think it's a good FRPG with solid mechanics. I just feel it has videogamey elements in areas that bug me, and changed enough of the mechanics & fluff of prior editions that it no longer feels like D&D to me.
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