Whose Enjoyment Matters Most?

Who deserves priority when it comes to game enjoyment?

  • The GM

    Votes: 22 4.9%
  • The Players

    Votes: 50 11.2%
  • Everyone Equally

    Votes: 338 76.0%
  • Me

    Votes: 35 7.9%

Umbran

Mod Squad
Staff member
Supporter
The Thayan Menace said:
I am curious. Is it truly possible for everyone at the table to have equal amounts of fun?

Last time I checked, there was no well-defined objective measure of amounts of fun, so it can't be measured for equalilty.

However, I do know that everyone at the table can have a rip-roaring good time. :)
 

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Troll Wizard

First Post
Voted equally

If the DM is not having fun, he should confer with his players about what he does not like about the game and hopefully make changes where he would enjoy the game. Else he should quit and find a group of players that would enjoy his DMing style.

The same for players, they should talk to the DM about what they don't like about his game and hopefully some changes can be made. If players can't find anything "fun" in the DM's game, the player should guit and find another game to his liking.
 

EyeontheMountain

First Post
Hmm, i seem to be inthe minority here, but I beleive the DM is the most importnat person to be satisfied, though they have no mroe right than anyone else.

In my experience the DM usually hosts the game, and does the lion's share of work. If they are not happy, there is no game, which will mean no game for anyone else.

Of course everyone should enjoy the gmae, but the players and DM should help the DM out a bit extra.
 

Janx

Hero
The answer depends on perspective and balance.

If you're wanting to decide to stay in a game or join a game, you should make your decision based on whether you will have fun. That's the ME answer.

If you're in a game, it's a given that YOU want to have fun. Who doesn't? But if you want to have fun in a game on a regular basis, you can't look at only what you want. You have to see what others want, and see if you can give them that, while you take what you want. If you can't do that, you're part of the problem of bad games.

That means from a group perspective, the answer is "Everyone"


However, some pigs are more equal than others, so you've got to consider who runs the circus. If you've achieved balance and everyone is having fun, you've got no problem. But if one person at the table is not having fun, the impact of that imbalance depends on the role that person plays. If that role is the GM, then the game is in trouble. They're in charge. They make the game happen. No GM, no game, no fun.


To sum up:
If you are continually NOT having fun, then make the ME decision and change the situation
If you're in a new group or ongoing, you need to make the Everyone decision, and make sure you give as much as you take
If you're in a group with problems, that you want to save, make the GM happy first, then circle back and make the players happy (you may not have as much work to do, once the DM is happy).

Oddly enough, all the ME solutions that don't involve leaving the group, involve making others happy, then reaping the benefits.

The point is, if you fixate on yourself, you'll tend to towards selfish solutions, that won't have a positive effect greater than yourself. If you recognize that working with healthy humans (non sociopaths), making them happy will cause them to reciprocate to you, you'll achieve greater positive effect, beyond your own self.

Basically, the healthiest way to make yourself happy is to focus on making others happy who will return the favor. (note the clause "who will return the favor", giving to takers just leaves you empty).
 

KB9JMQ

First Post
Crothian said:
If I'm DMing the players...if they have fun, I have fun

QFT.

I have noticed that if any one person is having a bad day the whole game comes down a bit. The enjoyment is equally shared. Not everyone's character can shine every game but as long as everyone has a good time then I do also.
 

The Shaman

First Post
Whose Enjoyment Matters Most?

Mine.

As a player, if I'm not having fun*, I'll gladly open up my seat to somone else. As a referee, if I'm not having fun, then I'll turn over the reins to someone else.

I'm playing a game, not running a charity.


* Over an extended period of time - one bad ruling doesn't make a bad game in most cases.
 

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