Asmor
First Post
Spatula said:I have to say, it is somewhat amusing to see those (in the general sense) that derided the methods for dealing with the "15 minute adventuring day" now touting those same methods as integral to the game.
That's it in a nutshell, for me.
So far, I've only run 3 encounters in KotS. We haven't actually gotten into the eponymous keep, where they'll be more hard-pressed to take an extended rest; however, the first few encounters are totally devoid of any context to make an extended rest undesirable. Further, the encounters have been level appropriate, but have really taxed the players' resources. Heck, at the end of the second encounter of 4 PCs the fighter was the only one left standing. One of the PCs was dropped 3 times in that single encounter. Maybe that's where my problem's coming from.
After thinking about it some more and hearing some of the arguments posted, I'm going to give the RAW another chance. I'm still not completely convinced that limited healing surges are such a great idea, but I also didn't tone down the encounters to account for the fact that there were 4 PCs instead of 5, and we're also not in the area where the meat of the adventure takes place.
Ginnel said:how cold and calculated or wussy are your players characters? Is there not a single bold corageous impatient one among them? who can rile the party into going forwards or even go it alone?
That's using roleplaying to balance mechanics, which I think is a very poor idea.
Majoru Oakheart said:You can only take 1 extended rest in a 24 hour period.
I don't recall seeing that anywhere, not that it makes much of a difference.