Klaus
First Post
I don't think Hit Points mean what you think they mean.Thornir Alekeg said:For those arguing that the logic of the character build is why it should not be random, why not also kill off the idea that your class determines your hit points? Why isn't it based off of race instead? Attributes are affected by race not class. Logic says hit points should be as well.
Why does a human wizard with a 13 Strength 15 Dex and 14 Con have fewer hit points than a human fighter with the same stats? Because fighters learn lots of weapons and wear heavy armor? What does that have to do with their ability to die? Their training makes them tougher? They why isn't that reflected in their Str or Con? They learn how to avoid blows better? Why doesn't class level affect Dex or AC, then? Their combat training allows them to stand in a fight better than a wizard? Makes some sense when being attacked with swords, but how does that help when being burned by a fireball, or falling into a pit? The wizard will still die easier than the fighter then.
Isn't this just another sacred cow that deserves to be killed?
Hit Points derived from racial HD reflect how generally tough you are.
Hit Points derived from class HD reflect how well you can *almost* evade a potentially killing blow.
Take a look at a Ftr 1 with 10 hp and a Ftr 10 with 80 hp. Each is hit by a longsword, for 8 hp of damage. For the Ftr 1, it means an almost deadly blow, a deep cut or some other serious injury. Another one of those will certainly kill him. For the Ftr 10, the same attack was almost entirely dodged, resulting in a minor cut to the elbow or something. The Ftr 10 can keep dodging these blows, but each minor injury he takes compromises some of his ability to successfully dodge the next attack. When he gets down to 10 hp, he is so tired/worn out that his skill is no better than that of a rookie Ftr 1.