Nifft said:Barbarian needs attention, badly!
He sees the other guys having fun doing stuff and he wants to do that same stuff. But he's optimized his PC to do completely other stuff, and he may not actually enjoy doing that RP stuff. He might just want attention.
Crothian said:It's just a term. People aren't being elitist by it or anything. When talking in character some people tend to involve themselves more in the role of their character then at other times.
T. Foster said:Social or negotiation-based encounters are generally called "roleplaying encounters" because of the widespread misperception that equates "roleplaying" with thespianism (i.e. play-acting, speaking dialogue in your character's voice). The truth is, roleplaying is much more than that and a combat or puzzle-solving encounter involves just as much roleplaying (i.e. playing the role of your character, acting as you would were you this character in this situation) as a social or negotiation encounter.
pawsplay said:It's a convention perpetuated by some people who believe talking is "roleplaying" and rolling dice is "not roleplaying." It's not a universal usage. Most gamers I know would say "social encounter," "talking encounter," or just "talking with NPCs." Obviously, you are roleplaying in the midst of any combat, unless you are really cleaving people with a greataxe.
Do you mean that you prefer not to use dice/rules for social encounters?Gentlegamer said:In contrast to buzz, I firmly believe that if dice are being rolled, you have failed at whatever situation is at hand, in general.
Gentlegamer said:In contrast to buzz, I firmly believe that if dice are being rolled, you have failed at whatever situation is at hand, in general.
Except when they're used to decide if the thing attempted succeeds or not.eschwenke said:Die-rolls show how affective one is at interacting with the game-world. One's words merely describe what is attempted.
Considering that for ~20 years I've seen the term used in that way almost exclusively as an attack on the style of play I prefer ("you're not really roleplaying, you're just roll-playing") I have no qualms about forcefully stating the opposite position, nor would I hesitate to correct a player in one of my games who said they wanted "more roleplaying encounters" ("you mean you want more in-character verbal interaction? Because really the whole game, including combat and puzzle-solving, is roleplaying...") and I'm not going to apologize for it.Psion said:So, because someone uses a term differently than you do in a different context, they have a "misperception"?
Usage drives meaning of words. I would have understood what someone meant if they asked if we could have more roleplaying.
(OTOH, if a player emailed me and said they don't like "roll-playing", I'd probably kick them out on their ear.)