Lanefan
Victoria Rules
MGibster said:...we're playing a game.
No, a game. Cooperative and storytelling are qualifiers you're putting on it. Not everyone uses those same qualifiers.A cooperative storytelling game.
So what other mechanical fail states are there now? All the "snakes" have been removed from the board (as have, in fairness, many of the "ladders" as well). "Game over" is the only fail state that's left.Failures can happen without the entire thing being turned into a Shaggy Dog Story. I think this lack of understanding is why some people are so hung up on death as the only stake. As much as they profess to hate 'the video games', they can't comprehend failure without a Game Over.
Even more so when, as keeps arising in this thread, parties insist on all going down together in a TPK rather than putting the party's survival ahead of any one character i.e. being a bit callous and treating the falling or fallen party member as being the resource you have to burn in order to escape with your own lives.
A TPK truly is a "game over" state, to be avoided at almost any cost.