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First Post
Here's a fact - many, if not most people will deny viewing pornography regularly.
There's a rhetorical question that goes something like this:
"Pornography is a worldwide multi-billion dollar industry. How is that possible when nobody watches it?"
*
So, how is D&D like pr0n? Well, look at the official site and others like this. There are huge huge volumes and traffic on the CharOp boards. There are huge, detailed character guides. There are hundreds of questions about bent and broken features. CharOp in 4e even has its own language. There are unique phrases for character types and certain feats - no doubt imported from Diablo (and later WoW).
And yet - go to any FLGS, any con, any RPG club. Meet other DMs - and what do 90% of them say first? "I like a rules-lite, RPG-heavy game that concentrates on the story telling. I like to focus on roleplaying and not too much combat."
So, all these players that are juicing the plusses and minuses, and working out how best to nuke the gnolls, or Frostcheese everyone out of sight...are these guys all coincidentally playing with the 10% of DMs that aren't proponents of the almighty roleplaying?
Or is it not much more likely that many DMs say these things, but either don't actually mean them (ie they actually like a hack & slash game, but for some reason don't want to say so), or they don't actually realise what a "rules-lite, big narrative game" looks like - and they think their dungeon bash is actually a daring political intrigue?
I don't for a second suggest that anyone else shouldn't play the game type that they like, or that any mould of game is any better than another - but I am personally proud that my games are very much Tom & Jerry with swords and spells - and the players are (as far as I'm aware) having fun all the time. There's no prizes for having the least fighting, or the most story-telling, so my question is - why the denials?
There's a rhetorical question that goes something like this:
"Pornography is a worldwide multi-billion dollar industry. How is that possible when nobody watches it?"
*
So, how is D&D like pr0n? Well, look at the official site and others like this. There are huge huge volumes and traffic on the CharOp boards. There are huge, detailed character guides. There are hundreds of questions about bent and broken features. CharOp in 4e even has its own language. There are unique phrases for character types and certain feats - no doubt imported from Diablo (and later WoW).
And yet - go to any FLGS, any con, any RPG club. Meet other DMs - and what do 90% of them say first? "I like a rules-lite, RPG-heavy game that concentrates on the story telling. I like to focus on roleplaying and not too much combat."
So, all these players that are juicing the plusses and minuses, and working out how best to nuke the gnolls, or Frostcheese everyone out of sight...are these guys all coincidentally playing with the 10% of DMs that aren't proponents of the almighty roleplaying?
Or is it not much more likely that many DMs say these things, but either don't actually mean them (ie they actually like a hack & slash game, but for some reason don't want to say so), or they don't actually realise what a "rules-lite, big narrative game" looks like - and they think their dungeon bash is actually a daring political intrigue?
I don't for a second suggest that anyone else shouldn't play the game type that they like, or that any mould of game is any better than another - but I am personally proud that my games are very much Tom & Jerry with swords and spells - and the players are (as far as I'm aware) having fun all the time. There's no prizes for having the least fighting, or the most story-telling, so my question is - why the denials?