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Why did you stay with an earlier edition?
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<blockquote data-quote="howandwhy99" data-source="post: 5877052" data-attributes="member: 3192"><p>I started with Unearthed Arcana back in '87 not knowing anything about the game or having any one who wanted to play. Needless to say it was confusing.</p><p></p><p>Then 2nd edition came out in '89 and my friends played that solid throughout most of our high school years. It sucked, but we didn't really know what it was about either. (At least I could understand it better than UA as a stand alone)</p><p></p><p>The early 90s was college for me and I played a bunch of games including D&D. Didn't care much for Magic, but still read a ton of games and played D&D with a college group a few years. That's where I first encountered some of the really, really old school crowd from the 70s.</p><p></p><p>The late 90s were largely a suckfest for D&D, but I played a bunch of other games broadening out into everything. </p><p></p><p>Then 3.0 drew me back into D&D about a year after it's initial release. That led to a handful of average to lousy groups and DMs until about 2003 when 3.5 came out. Then I stumbled into a solid group with a very capable DM. Around this time I became more involved online in the gaming community too.</p><p></p><p>Then Summer of '04 after our DM left another player began an OD&D campaign. That pretty much showed I had barely the first clue about RPGs and D&D in general and I started searching around for all sorts of odd answers and clarity on what was happening at our table. </p><p></p><p>Now I've moved, but still work on improving my own refereeing ability, understanding of the game, and a working program for it. Still online too, but that's 50/50 good and bad. Lots and lots of people have begun to make interesting material in the last 5 years, so that's good.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5877052, member: 3192"] I started with Unearthed Arcana back in '87 not knowing anything about the game or having any one who wanted to play. Needless to say it was confusing. Then 2nd edition came out in '89 and my friends played that solid throughout most of our high school years. It sucked, but we didn't really know what it was about either. (At least I could understand it better than UA as a stand alone) The early 90s was college for me and I played a bunch of games including D&D. Didn't care much for Magic, but still read a ton of games and played D&D with a college group a few years. That's where I first encountered some of the really, really old school crowd from the 70s. The late 90s were largely a suckfest for D&D, but I played a bunch of other games broadening out into everything. Then 3.0 drew me back into D&D about a year after it's initial release. That led to a handful of average to lousy groups and DMs until about 2003 when 3.5 came out. Then I stumbled into a solid group with a very capable DM. Around this time I became more involved online in the gaming community too. Then Summer of '04 after our DM left another player began an OD&D campaign. That pretty much showed I had barely the first clue about RPGs and D&D in general and I started searching around for all sorts of odd answers and clarity on what was happening at our table. Now I've moved, but still work on improving my own refereeing ability, understanding of the game, and a working program for it. Still online too, but that's 50/50 good and bad. Lots and lots of people have begun to make interesting material in the last 5 years, so that's good. [/QUOTE]
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