Tauric
First Post
As I was posting my question about making magic distinctive, I asked myself "Self, why even bother? The players either won't care, or complain."
At least, those two reactions are what I have experience with homebrew campaigns.
I tried to make a world where the different races had certain outlooks on life and certain customs (including naming conventions), and only one of my five characters bothered to follow the customs of his race.
I created my own cosmology and pantheon, but most of the characters were athiest/agnostic and the player of the cleric didn't like any of my gods. I had to modify one to fit (which really wasn't that bad).
Before begining the campaign I gave my players guides I had written, explaining the world, and if they had other questions I answered them, but it still didn't work. After a few sessions, I just defaulted back to the PHB, as far as gods and racial archetypes.
So, what I would like to know is what kind of reception other homebrew campaigns have had, and if they players were appreciative of the work the DM did coming up with the ideas.
At least, those two reactions are what I have experience with homebrew campaigns.
I tried to make a world where the different races had certain outlooks on life and certain customs (including naming conventions), and only one of my five characters bothered to follow the customs of his race.
I created my own cosmology and pantheon, but most of the characters were athiest/agnostic and the player of the cleric didn't like any of my gods. I had to modify one to fit (which really wasn't that bad).
Before begining the campaign I gave my players guides I had written, explaining the world, and if they had other questions I answered them, but it still didn't work. After a few sessions, I just defaulted back to the PHB, as far as gods and racial archetypes.
So, what I would like to know is what kind of reception other homebrew campaigns have had, and if they players were appreciative of the work the DM did coming up with the ideas.