Piratecat
Sesquipedalian
As far as I can tell, the fact that oozes ignore normal rules for damaging objects is a holdover from previous editions of D&D. First, some examples:
And so forth.
What is interesting to me is that this seems to be a uniquely screw-the-PCs type of effect. Normally the ooze needs a full round to do a certain amount of acid damage to wooden or metal objects, but it can instantly destroy any weapon that strikes it regardless of whether it's a simple club or a +5 adamantine holy avenger, completely ignoring the normal rules for weapon hardness and hit points.
I'm seriously considering house ruling this. Can someone give me a good rationale for why these inconsistent rules are in place?
Thanks!
Black Pudding said:Acid (Ex)
The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.
The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Gray Ooze said:Acid (Ex)
A gray ooze secretes a digestive acid that quickly dissolves organic material and metal, but not stone. Any melee hit or constrict attack deals acid damage. Armor or clothing dissolves and becomes useless immediately unless it succeeds on a DC 16 Reflex save. A metal or wooden weapon that strikes a gray ooze also dissolves immediately unless it succeeds on a DC 16 Reflex save. The save DCs are Constitution-based.
The ooze’s acidic touch deals 16 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
And so forth.
What is interesting to me is that this seems to be a uniquely screw-the-PCs type of effect. Normally the ooze needs a full round to do a certain amount of acid damage to wooden or metal objects, but it can instantly destroy any weapon that strikes it regardless of whether it's a simple club or a +5 adamantine holy avenger, completely ignoring the normal rules for weapon hardness and hit points.
I'm seriously considering house ruling this. Can someone give me a good rationale for why these inconsistent rules are in place?
Thanks!