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eyebeams said:Here's one example: The basic paradigm behind virtually all combat systems is based on attacking and defending against strikes. The only exceptions are games that don't deal with combat in enough reolution to have a distinct system for combat at all. This comes straight from D&D.
Or, alternately, it comes from sword-combat. Grappling doesn't figure much in a lot of movie/heroic combat. It brings to mind the great fight scene in "They Live!", but I don't see many games simulating genres where grappling would be the common form of fights.
there has *never* been an RPG that does it the other way around.
Really? What about the wrestling RPGs that came out once upon a time? How did they do combat?