prosfilaes said:Walking over to the wall of DVDs behind me, I don't recall grappling in the Lord of the Rings, Indian Jones, the Matrix, or Star Wars. Fictional fighting in American culture doesn't seem to head towards heavy grappling, so it's natural that American RPGs wouldn't do so either.
Of all three examples, the only one without significant grappling has the ol' laser sword in it. People grab, throw and tangle up in movies *all the time.*
It certainly negates that argument that no RPG has done so, and one would expect innovation on a subject to come in a genre that needs the innovation.
Perhaps you didn't read me. The only wrestling RPG in print in the last few years simulates pro wrestling using standard D20 striking attack mechanics. What I was saying is that I *cannot find* anything that would be an exception by I concede that it *might* exist in an obscure RPG from the 80s.
Know Your Role's combat system is quite interesting, but it in no way moves outside the standard model into the position/submission model of grappling. What I am saying is that virtually every RPG that models combat with significant detail makes grappling a subset of striking and not vice versa. Even KYR does this.