finarvyn
Explorer
I've been putting a lot of thought into SciFi RPGs recently. What is it about SciFi RPGs where they feel the need to insert a skill system?
In other words, why can't we have "OD&D in Space" or "C&C in Space" or "AD&D in Space" with just a simple class system? Each character class would have a short list of things it could do, much the same way that fighters or clerics or magic-users or thieves each have a short list of things it can do.
Maybe I'm missing something, but it seems to me like there are certain things in a SciFi setting which could be universal, like piloting a ship. Kind of like in a modern setting where one can drive a car or use a computer or use a microwave oven, do we need a special skill for this?
I'll be interested in other's views on this. What am I missing?
In other words, why can't we have "OD&D in Space" or "C&C in Space" or "AD&D in Space" with just a simple class system? Each character class would have a short list of things it could do, much the same way that fighters or clerics or magic-users or thieves each have a short list of things it can do.
Maybe I'm missing something, but it seems to me like there are certain things in a SciFi setting which could be universal, like piloting a ship. Kind of like in a modern setting where one can drive a car or use a computer or use a microwave oven, do we need a special skill for this?
I'll be interested in other's views on this. What am I missing?