You, Sir, are a gentleman and a scholar.Celebrim said:2) Alien things and alien tropes don't really contribute to fantasy stories because that's not what fantasy is really about. Fantasy is about examining abstract concepts - particularly abstract normative concepts like good and evil - through the literary device of emboding these things as tangible entities. A 'non-bear' is only a useful device to a fantasy story if it stands for something that you want to talk about. Otherwise, it is just clutter. In this sense, the non-bear is probably less useful than bears precisely because bears at least already have been anthromorphicized and used to stand in for various abstract concepts that 'bearness' culturally and maybe instinctually arouse in us. We already 'know' the bear as the wise, affable, but slightly comic warrior-sage. It already has fantasy value. The 'non-bear' would have to work hard to obtain the same thing. Similarly, when golems and not-humans are used in fantasy, its rarely with the end of comparing them with humans so that we learn what it is to be human by contrasting with that which isn't. Rather, non-humans are usually stand ins for some philosophical idea - nature, violence, evil, or some bundle of these by appealing to a common cultural mythic narrative. Elves can stand in as symbols for alot of things, hense the fact that there are two sorts of fantasy settings: those that have them and those that consciously chose not to have them. To the extent that your setting abandoned this combination of familiar and ideas as tangible things, and went out its way to create truly alien things that weren't embodied ideas, it would feel more and more like science fiction (and would likely become recognizably science fiction at some point.)
If Stephen Colbert says so, it must be truthy.jdrakeh said:Stephen Colbert says so, it must be true!
...those cool wild horses from Krull that can run hundreds of miles in an hour and whose hooves produce flames when they strike the ground.
No discernable difference? My god, man - have you never seen the D&D stats for the housecat?jdrakeh said:Not really -- you could just call them something else and slightly redefine them. Much as I suggest doing with horses in my first post. Much as authors and directors have done for decades. My gripe with Earth animals in D&D isn't that they are similar to Earth animals, it's that they are Earth animals (no discernable difference whatsoever). I'd be fine with similar
I can just see it now:green slime said:2) Consider the amount of work that would have to go into this? You'd have to describe each and every "animal" and its niche in the ecosystem, and somehow impart that knowledge to your players. (What's a Xhorc again?)
Same reason a D&D world has *humans*, and not flabberstruthen.jdrakeh said:I'm not certain why I never noticed this before (it could be a sign of forthcoming suspension of disbelief issues on my part). Why are imaginary worlds millions of miles removed from Earth populated with creatures native to our planet? It seems to me that, rather than North American Black Bears, straight-up Owlbears (or other creatures of pure fantasy) should fill the niches that mundane animals do in our own mundane world.
There simply isn't (so far as I can tell) any good reason for why mundane animals in Faerun or Eberron should be mirror images of those that my neighbor keeps cooped up in his apartment all day. Should Carrion Crawlers not usurp Rattus Rattus in the foodchain of Waterdeep's many sewers? Should the skies over Sharn not be populated by something a bit more fantastic than pigeons?
For some reason, this has really bothered me for the space of an afternoon. Why isn't there a guide (or multiple guides) to fantastic beasts of burden or commonplace creatures of fantasy for D&D. I think that when I run my next D&D game, I will make an effort to avoid using any creatures native to Earth -- instead replacing them with dire versions of the same or, better yet, fantastic alternatives.
For example, rather than Equus Caballus, the common horse, I will populate my setting with those cool wild horses from Krull that can run hundreds of miles in an hour and whose hooves produce flames when they strike the ground. That kind of thing. That just seems far more appropriate for fantasy.
I'm suggesting (again, as I illustrated with horses earlier) that one could grant such animals a remarkable ability or two but have them retain some semblance of normalacy. The horses mentioned can run distances of hundreds of miles in mere hours and their feet produce flames when they strike the ground -- noticeably alien, though still familiar enough to be conducive to gaming.