bardolph
First Post
So, I was musing on game design and balancing character options and stuff like that, and drawing analogies to other types of games, and I got to thinking about chess. And I found myself asking:
When you're playing chess, why don't you move your queen every turn?
One important point to keep in mind: a piece can only occupy one space at a time. Likewise, it can only move once per turn, and can only capture one piece at a time. In chess, there is no such thing as "damage." Because of this, a pawn can occupy a square just as easily as a queen can.
Another point to consider: the strength of your position is usually directly proportional to the number of options (possible legal moves) available on a given turn, as well as your ability to keep your decision tree as large as possible for as long as possible. Of course, your decision tree shrinks drastically whenever your king is threatened.
Often the best move is one that reduces your opponent's choices rather than one that increases your own.
Why not move a queen? Consider when:
- It's already in the best possible position.
- Moving it reduces the number of moves available on the next turn. This is especially true if by moving your queen you put her into a vulnerable position.
- Moving another piece will grow your decision tree more than moving your queen would.
- Another piece is in a better position to spoil your opponent's decision tree. If your best move is to reduce your opponent's options by placing a piece of your own into a blocking position, it's best when the blocking piece is expendable (like a pawn).
- Your king is in check, and you're queen can't do anything about it.
I don't know how this helps your argument that D&D is like chess (it isn't).
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