Paul Farquhar
Legend
I don't remember Conan doing it, but I have seen action heroes from Indiana Jones to James T. Kirk survive under water for impossible lengths of time.When did Conan swim underwater for three days straight?
I don't remember Conan doing it, but I have seen action heroes from Indiana Jones to James T. Kirk survive under water for impossible lengths of time.When did Conan swim underwater for three days straight?
It's in Conan vs. The Devil-fish of the Ocean Depths. A lesser-known work.When did Conan swim underwater for three days straight?
Indeed, a type of power fantasy. One in which a lot of folks want to take out of D&D.
Sure 3 min is a dialing back of the 3 days. Which is what we are discussing a level of difference between protagonist power and ability. There may be no difference at all to you, but to many folks, its stark.I don't remember Conan doing it, but I have seen action heroes from Indiana Jones to James T. Kirk survive under water for impossible lengths of time.
It certainly could exist. Action Heroes can do whatever the plot requires them to do. They have far fewer limits than superheroes, whose abilities are limited by their powerset.It's in Conan vs. The Devil-fish of the Ocean Depths. A lesser-known work.
Fair enough, I think it was a major element of the edition wars. Though, I am going to leave it there as to not get off topic.I find this overstated, a figment of how internet conversation drives people to poles and backs them into rhetorical corners in conflicts that have more to do with ego than game design desires.
I will buy the idea that many people are perfectly willing to allow this kind of power fantasy to fall by the wayside if that's the way they get the fantasy they prefer. But that's not the same as actively seeking its removal.
"After these words, the prince of the Weather-GeatsWhen did Conan swim underwater for three days straight?
I bother. I like history. Even if it is infused with fantastic elements like actual magic, or gods that actually exist and intervene. Fantasy needs to be grounded in some semblance of historic verisimilitude to have any appeal for me. And since—and this is a purely personal opinion of mine—I don't like magitech and steampunk, I prefer going back instead of forward in time. I just can't stand swashbuckling musketeers riding magic trains and wearing laced velvet shirts.Why bother, some tables excepted, D&D is not exploring any history. The medieval period has been beaten into something that we can all use. Where a potboy can mouth off to a lord and survive the experience (again there may be tables where this is not so) and it is a thing of its own.
It has a much resemblance to anything historic as the "Mystic Knights of Tír na nÓg" has to the Book of Conquests
"Beowulf had to swim underwater for three days and then he fought The Troll-Wife. After he defeated the troll wife he then proceeded to get back to the king to get his reward.""After these words, the prince of the Weather-Geats
Was impatient to be away and plunged suddenly:
Without more ado, he dived in to the heaving
Depths of the lake. It was the best part of a day
Before he could see the solid bottom."
(emphasis mine) Where is it three days straight? I mean, sure, swimming underwater for hours is still superhuman, but let's keep to the text, at least, right?