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Why Good Players Do Not 14.25.
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<blockquote data-quote="Flamestrike" data-source="post: 6999611" data-attributes="member: 6788736"><p>Id hazard a guess that around 50 percent of the monsters in the MM can wear armor pretty easily. </p><p></p><p>Just throw armor on them to increase thier AC.</p><p></p><p>A quick and dirty method to adjust monsters on the fly to account for magic items in your party is to give them +2 to AC, hit, saves, skills and damage.</p><p></p><p>There are plently of ways to tweak your encounters if you dont want to tweak the feats available in your games.</p><p></p><p>Again; I strongly suggest simply placing time constraints on your quests, and pushing longer adventuring days on your party. If you cant be bothered, use the gritty realism rest variant.</p><p></p><p>Your clerics will be a lot more reluctant spamming Bless when its going to take them a whole week in town to recover those expended spell slots.</p><p></p><p>Another variant you might want to consider is to allow everyone only the one feat. Youre either lucky, a polearm master or a great weapon master. Youre either a crossbow master or you're a sharpshooter. Youre either a warcaster or you're resilient (Con). Youre alert or you're a skulker. Youre either a sentinel or you're a mage slayer.</p><p></p><p>It lets PCs customise their characters, while toning down the impact of those feats.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6999611, member: 6788736"] Id hazard a guess that around 50 percent of the monsters in the MM can wear armor pretty easily. Just throw armor on them to increase thier AC. A quick and dirty method to adjust monsters on the fly to account for magic items in your party is to give them +2 to AC, hit, saves, skills and damage. There are plently of ways to tweak your encounters if you dont want to tweak the feats available in your games. Again; I strongly suggest simply placing time constraints on your quests, and pushing longer adventuring days on your party. If you cant be bothered, use the gritty realism rest variant. Your clerics will be a lot more reluctant spamming Bless when its going to take them a whole week in town to recover those expended spell slots. Another variant you might want to consider is to allow everyone only the one feat. Youre either lucky, a polearm master or a great weapon master. Youre either a crossbow master or you're a sharpshooter. Youre either a warcaster or you're resilient (Con). Youre alert or you're a skulker. Youre either a sentinel or you're a mage slayer. It lets PCs customise their characters, while toning down the impact of those feats. [/QUOTE]
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