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Why Good Players Do Not 14.25.
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<blockquote data-quote="Cyrinishad" data-source="post: 6999989" data-attributes="member: 6808925"><p>I almost feel like I'm just beating a dead horse with this post, but it's starting to seem like it may have had an Animate Dead spell cast on it...</p><p>So, I'm going to lay out two points on this thread:</p><p></p><p>1. A perceived consensus surrounding an inherently flawed premise is irrelevant when trying to assess the efficacy of optional rules that are being applied to cookie-cutter scenarios/monsters, or printed adventures that are designed to be used as written under the presumption that people are <u>not</u> using optional rules. That kind of a consensus makes me imagine a bunch of people standing around agreeing with each other that "good" bike riders should never loose their balance and fall over, because all you have to do is attach "overpowered" training wheels.<img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /></p><p></p><p>2. A DM should <u>always</u> be metagaming against you... Not in an adversarial way, but in a cooperative way to ensure that the players feel challenged by the adventures and endangered by the monsters. If there is no danger or risk, there can be no heroism. If the players are using optional rules, it is the responsibility of the DM to make optional adjustments to pre-printed materials to create appropriate challenges. This rewards and validates the decisions the players make when they are building their characters and choosing their feats, by making those decisions <u>essential</u> to their success in their adventures.</p></blockquote><p></p>
[QUOTE="Cyrinishad, post: 6999989, member: 6808925"] I almost feel like I'm just beating a dead horse with this post, but it's starting to seem like it may have had an Animate Dead spell cast on it... So, I'm going to lay out two points on this thread: 1. A perceived consensus surrounding an inherently flawed premise is irrelevant when trying to assess the efficacy of optional rules that are being applied to cookie-cutter scenarios/monsters, or printed adventures that are designed to be used as written under the presumption that people are [U]not[/U] using optional rules. That kind of a consensus makes me imagine a bunch of people standing around agreeing with each other that "good" bike riders should never loose their balance and fall over, because all you have to do is attach "overpowered" training wheels.:yawn: 2. A DM should [U]always[/U] be metagaming against you... Not in an adversarial way, but in a cooperative way to ensure that the players feel challenged by the adventures and endangered by the monsters. If there is no danger or risk, there can be no heroism. If the players are using optional rules, it is the responsibility of the DM to make optional adjustments to pre-printed materials to create appropriate challenges. This rewards and validates the decisions the players make when they are building their characters and choosing their feats, by making those decisions [U]essential[/U] to their success in their adventures. [/QUOTE]
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