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Why Good Players Do Not 14.25.
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<blockquote data-quote="Sacrosanct" data-source="post: 7000152" data-attributes="member: 15700"><p>Firstly, 50% is NOT every attack. Your +10 damage goes to +5 damage on average. That's important. Secondly, you'd only get a +8 to hit if you were a variant human fighter <em>sharpshooter</em> (if you want a crossbow expert like you say, then you'd not have that bonus until you gained a few more levels to get another ASI to get the feat)--a highly specific single case, which is also not representative of fighters in general. But even with that, the net bonus is only a +3 to hit total. A quick skim through the MM and it looks like most monsters you'd face at level 4-5 have AC between 14-18, and pretty evenly spread. So that's an AC of 16 on average, so at a +3 bonus, that's less than a 50% chance to hit, which reduces that average damage bonus even further.</p><p></p><p>So when you say it give a +10 damage to every attack, that's simply not true at all. Not even close.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7000152, member: 15700"] Firstly, 50% is NOT every attack. Your +10 damage goes to +5 damage on average. That's important. Secondly, you'd only get a +8 to hit if you were a variant human fighter [i]sharpshooter[/i] (if you want a crossbow expert like you say, then you'd not have that bonus until you gained a few more levels to get another ASI to get the feat)--a highly specific single case, which is also not representative of fighters in general. But even with that, the net bonus is only a +3 to hit total. A quick skim through the MM and it looks like most monsters you'd face at level 4-5 have AC between 14-18, and pretty evenly spread. So that's an AC of 16 on average, so at a +3 bonus, that's less than a 50% chance to hit, which reduces that average damage bonus even further. So when you say it give a +10 damage to every attack, that's simply not true at all. Not even close. [/QUOTE]
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