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Why Good Players Do Not 14.25.
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7000402" data-attributes="member: 6701872"><p>These two statements need not be necessarily true. A naturalistic game, to borrow your phrase, can be set in a world wherein it actually makes perfect sense for there to be larger groupings of enemies and/or enemies that are better equipped than the stat-blocks in the Monster Manual.</p><p></p><p>At no point does a "this is the world, do what you want in it" approach necessitate the DM ceding their monster-establishing duties to some other authority such as the books.</p><p></p><p>More advice that isn't actually necessary to follow. One can include feats and multi-classing and still get the "sweet spot" experience at, according to my table's experiences, any level up to at least 15th - and there are no indications that something will cause the remaining portion of the game that we've yet to reach to inherently prevent the "sweet spot" experience lasting all the way through.</p><p></p><p>But I will agree that a good place to start if you are having problems finding that "sweet spot" experience at your own table, taking things down to the basics and carefully evaluating each added element you were previously using, like how stomach discomfort can be solved by switching to entirely bland foods and then analytically reintroducing previously eaten foods to find the cause so it can be avoided in the future.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7000402, member: 6701872"] These two statements need not be necessarily true. A naturalistic game, to borrow your phrase, can be set in a world wherein it actually makes perfect sense for there to be larger groupings of enemies and/or enemies that are better equipped than the stat-blocks in the Monster Manual. At no point does a "this is the world, do what you want in it" approach necessitate the DM ceding their monster-establishing duties to some other authority such as the books. More advice that isn't actually necessary to follow. One can include feats and multi-classing and still get the "sweet spot" experience at, according to my table's experiences, any level up to at least 15th - and there are no indications that something will cause the remaining portion of the game that we've yet to reach to inherently prevent the "sweet spot" experience lasting all the way through. But I will agree that a good place to start if you are having problems finding that "sweet spot" experience at your own table, taking things down to the basics and carefully evaluating each added element you were previously using, like how stomach discomfort can be solved by switching to entirely bland foods and then analytically reintroducing previously eaten foods to find the cause so it can be avoided in the future. [/QUOTE]
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