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Why Good Players Do Not 14.25.
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<blockquote data-quote="The Crimson Binome" data-source="post: 7001458" data-attributes="member: 6775031"><p>It says metagaming is bad, but it doesn't call out the DM specifically to avoid it. It <em>does</em> say that you should do what your characters would do, disregarding player knowledge that the characters don't have, and it elsewhere says that the DM is in charge of playing the NPCs. The only consistent reading is that the DM should also avoid using knowledge that their NPCs don't have when deciding what they do.</p><p></p><p>The ogre can't decide to put on plate armor in order to counter the sharpshooting PC unless the ogre somehow learns of the PC (and the specific danger they pose) <em>and</em> has access to plate armor. And who decides whether the ogre has access to plate armor? It's not as though the current actions of a PC can spontaneously generate an NPC blacksmith who owed the ogre a favor several years before the game started.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7001458, member: 6775031"] It says metagaming is bad, but it doesn't call out the DM specifically to avoid it. It [I]does[/I] say that you should do what your characters would do, disregarding player knowledge that the characters don't have, and it elsewhere says that the DM is in charge of playing the NPCs. The only consistent reading is that the DM should also avoid using knowledge that their NPCs don't have when deciding what they do. The ogre can't decide to put on plate armor in order to counter the sharpshooting PC unless the ogre somehow learns of the PC (and the specific danger they pose) [I]and[/I] has access to plate armor. And who decides whether the ogre has access to plate armor? It's not as though the current actions of a PC can spontaneously generate an NPC blacksmith who owed the ogre a favor several years before the game started. [/QUOTE]
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Why Good Players Do Not 14.25.
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