Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Do Not 14.25.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 7001582" data-attributes="member: 6701872"><p>The DM is not working without oversight - the players <em>are</em> the oversight.</p><p></p><p>Also, because the game establishes it as a rule that all of the challenges faced are the DM's responsibility to establish, it is playing fairly for the DM to do just that - which is what raising monster AC by choosing their equipment and/or choosing the monster in particular is.</p><p></p><p>What would not be fair is establishing the challenge (an unarmored ogre, for example), relaying the conditions of the challenge to the players (telling them their characters see an unarmored ogre), and then changing the details as the challenge is being engaged with (such as having an unarmored ogre have a 20 AC despite no indication of anything outside the norm for an ogre).</p><p></p><p>And players aren't going to start thinking their DM is out to get them unless the DM is actually out to get them - if they are having a great time playing the game and everything is fun (which is what is being discussed here, making a change to <em>improve</em> enjoyment for a group) there is no suspicion otherwise... at least not without actual paranoia being involved to suggest that the DM running an enjoyable game is trying to lull the players into a false sense of security before figuratively pulling the rug out from under them.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7001582, member: 6701872"] The DM is not working without oversight - the players [I]are[/I] the oversight. Also, because the game establishes it as a rule that all of the challenges faced are the DM's responsibility to establish, it is playing fairly for the DM to do just that - which is what raising monster AC by choosing their equipment and/or choosing the monster in particular is. What would not be fair is establishing the challenge (an unarmored ogre, for example), relaying the conditions of the challenge to the players (telling them their characters see an unarmored ogre), and then changing the details as the challenge is being engaged with (such as having an unarmored ogre have a 20 AC despite no indication of anything outside the norm for an ogre). And players aren't going to start thinking their DM is out to get them unless the DM is actually out to get them - if they are having a great time playing the game and everything is fun (which is what is being discussed here, making a change to [I]improve[/I] enjoyment for a group) there is no suspicion otherwise... at least not without actual paranoia being involved to suggest that the DM running an enjoyable game is trying to lull the players into a false sense of security before figuratively pulling the rug out from under them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Do Not 14.25.
Top