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Why Good Players Do Not 14.25.
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<blockquote data-quote="Corwin" data-source="post: 7001782" data-attributes="member: 1560"><p>Look at all that wonderfully selective, sketchy, and myopic math. I love it. I noticed you gave the feat guy the same bonus as the regular one. Why is that, do you think? I mean, isn't he supposed to be +1 or +2 behind the "regular" guy? After all, he's taken a feat (or two, as most people are arguing). Yet here you are hand-waving that significant opportunity cost. Was that intentional?</p><p></p><p>But irregardless, no, I can't say that you shouldn't have a problem with it. I just don't get the problem you think you are having. It baffles me. Are you saying I am *supposed* to have a problem with it? Like, is it a requirement?</p><p></p><p>Yes, the feat gives you more damage on average. Shouldn't it? I mean, seriously here. Stop and think about that for a minute. Shouldn't it?! </p><p></p><p>Also, and besides all that, you also conveniently neglected to factor in all the non-attack/damage benefits you get from instead taking that dexterity increase. You know, like valuable initiative, very useful skills, and an extremely common save bonus. Stuff like that. Just those amazingly useful benefits. So, yes. That's precisely how its supposed to work. If you sacrifice the bulk of a wide benefit to focus on a single, restricted aspect of that broader bonus, should it not exceed the otherwise general benefit in that narrowly focused area? Please answer that specific question. I'm curious about your take on that common design feature.</p></blockquote><p></p>
[QUOTE="Corwin, post: 7001782, member: 1560"] Look at all that wonderfully selective, sketchy, and myopic math. I love it. I noticed you gave the feat guy the same bonus as the regular one. Why is that, do you think? I mean, isn't he supposed to be +1 or +2 behind the "regular" guy? After all, he's taken a feat (or two, as most people are arguing). Yet here you are hand-waving that significant opportunity cost. Was that intentional? But irregardless, no, I can't say that you shouldn't have a problem with it. I just don't get the problem you think you are having. It baffles me. Are you saying I am *supposed* to have a problem with it? Like, is it a requirement? Yes, the feat gives you more damage on average. Shouldn't it? I mean, seriously here. Stop and think about that for a minute. Shouldn't it?! Also, and besides all that, you also conveniently neglected to factor in all the non-attack/damage benefits you get from instead taking that dexterity increase. You know, like valuable initiative, very useful skills, and an extremely common save bonus. Stuff like that. Just those amazingly useful benefits. So, yes. That's precisely how its supposed to work. If you sacrifice the bulk of a wide benefit to focus on a single, restricted aspect of that broader bonus, should it not exceed the otherwise general benefit in that narrowly focused area? Please answer that specific question. I'm curious about your take on that common design feature. [/QUOTE]
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Why Good Players Do Not 14.25.
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