Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Do Not 14.25.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7002482" data-attributes="member: 16814"><p>Of course, this is good DMing, and the kind of ex ante metagaming that's usually good. However, as a point of note, one of the largest complaints about CE is that putting them in melee doesn't reduce their effectiveness (with the small caveat that Corwin believes that OAs level that field), so... A storm that prevents ranged weapon attacks is neat, but I'd be hesitant to often rely on such a device that cripples any ranged weapon reliant character. Removing the entire ability of a character to be effective is something you should do very rarely and only for good (story) reasons. And it should be telegraphed far in advance.</p><p></p><p>Example: recently my players entered an area of elemental disturbance. In one area, clearly visible from a distance, there are a number of massive whirlwinds. Normal missile combat will be impossible here, but by letting the players see it ahead of time, it's not a surprise and they can plan/choose how best to adapt their tactics to the situation. This isn't to say that you should surprise your players with challenging battlefield conditions, but just that those challenges should almost never be of the kind that cripple a character without at least some foreshadowing. If the player doesn't plan accordingly, then you don't have to feel bad.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7002482, member: 16814"] Of course, this is good DMing, and the kind of ex ante metagaming that's usually good. However, as a point of note, one of the largest complaints about CE is that putting them in melee doesn't reduce their effectiveness (with the small caveat that Corwin believes that OAs level that field), so... A storm that prevents ranged weapon attacks is neat, but I'd be hesitant to often rely on such a device that cripples any ranged weapon reliant character. Removing the entire ability of a character to be effective is something you should do very rarely and only for good (story) reasons. And it should be telegraphed far in advance. Example: recently my players entered an area of elemental disturbance. In one area, clearly visible from a distance, there are a number of massive whirlwinds. Normal missile combat will be impossible here, but by letting the players see it ahead of time, it's not a surprise and they can plan/choose how best to adapt their tactics to the situation. This isn't to say that you should surprise your players with challenging battlefield conditions, but just that those challenges should almost never be of the kind that cripple a character without at least some foreshadowing. If the player doesn't plan accordingly, then you don't have to feel bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Good Players Do Not 14.25.
Top