GameOgre
Adventurer
Milestone Leveling is a time saver and gets the job done. There isn't a lot of doubt that it's become widely used especially in Adventure paths.
Even so I have a heavy dislike for it. See to me D&D is a role playing game and the PC's should have the freedom to play their characters however they want. This means that the DM shouldn't have preset notions and rewards for doing what the adventure requires.
If the pc's decide that Dragon flying over the town looks nasty and head the other way then they should have the freedom to do so.
Adventure paths in general are horrible for just that reason. The adventurers lives shouldn't be set and railroaded only on the path the DM sets before them. Also if you were going to build a adventure path and get player buy in why not actually make it work? Why not make the adventure actually contain the amount of XP needed to level instead of just a fraction of it? BAH!
My players love to track their xp and levels and feel a since of accomplishment with their characters when they earn a level up and are not simply given a level up because the adventure requires them to be higher.
Is it really all that hard to award xp? I'm amazed that DM's can build encounters and entire settings and yet balk at the simple task of awarding xp for monsters slain,role playing,creative thinking and good gaming.
Now I can understand it for new DM's since the adventure paths do not contain the necessary xp amounts and creating your own encounters is a skill you pick up over time. So I understand their milestone leveling but im amazed that long time DM's do it.
One of my player tells me player freedom is simply gone from the game in favor of the amusement park get on here and get off over there style of of play and while it might be more rare surely there are a lot of DM's out there like me that don't run there games that way.
Right?
Even so I have a heavy dislike for it. See to me D&D is a role playing game and the PC's should have the freedom to play their characters however they want. This means that the DM shouldn't have preset notions and rewards for doing what the adventure requires.
If the pc's decide that Dragon flying over the town looks nasty and head the other way then they should have the freedom to do so.
Adventure paths in general are horrible for just that reason. The adventurers lives shouldn't be set and railroaded only on the path the DM sets before them. Also if you were going to build a adventure path and get player buy in why not actually make it work? Why not make the adventure actually contain the amount of XP needed to level instead of just a fraction of it? BAH!
My players love to track their xp and levels and feel a since of accomplishment with their characters when they earn a level up and are not simply given a level up because the adventure requires them to be higher.
Is it really all that hard to award xp? I'm amazed that DM's can build encounters and entire settings and yet balk at the simple task of awarding xp for monsters slain,role playing,creative thinking and good gaming.
Now I can understand it for new DM's since the adventure paths do not contain the necessary xp amounts and creating your own encounters is a skill you pick up over time. So I understand their milestone leveling but im amazed that long time DM's do it.
One of my player tells me player freedom is simply gone from the game in favor of the amusement park get on here and get off over there style of of play and while it might be more rare surely there are a lot of DM's out there like me that don't run there games that way.
Right?