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General Tabletop Discussion
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Why I dislike Milestone XP
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<blockquote data-quote="The Crimson Binome" data-source="post: 7385841" data-attributes="member: 6775031"><p>In a game where there is no cost to combat - you're definitely going to win, and any damage you take will be removed after a nap - getting rid of combat XP means that playing through the combat is just a huge waste of time at the table. When there's no positive or negative consequence to combat, fighting is entirely meaningless.</p><p></p><p>I would be much more accepting of milestone-based XP if the healing rules were changed such that HP recovery was severely limited. It would mean the correct choice is to avoid combat whenever possible, because there's no real reward and the potential resource cost is high, but that's a fine way to play. (Likewise under default 5E rules, you should seek out every fight because there's no real cost and high potential rewards, and that's an alright way to play if you're into that sort of thing.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7385841, member: 6775031"] In a game where there is no cost to combat - you're definitely going to win, and any damage you take will be removed after a nap - getting rid of combat XP means that playing through the combat is just a huge waste of time at the table. When there's no positive or negative consequence to combat, fighting is entirely meaningless. I would be much more accepting of milestone-based XP if the healing rules were changed such that HP recovery was severely limited. It would mean the correct choice is to avoid combat whenever possible, because there's no real reward and the potential resource cost is high, but that's a fine way to play. (Likewise under default 5E rules, you should seek out every fight because there's no real cost and high potential rewards, and that's an alright way to play if you're into that sort of thing.) [/QUOTE]
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Community
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Why I dislike Milestone XP
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