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Why I dislike Milestone XP
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<blockquote data-quote="Mistwell" data-source="post: 7385959" data-attributes="member: 2525"><p>You don't have to do it for what the "adventure requires" however. In the homebrew campaign I was running, it was when the players achieved a major goal THEY set out to achieve. </p><p></p><p></p><p></p><p>Sure. And if they head to the great dwarven enclave of Baklava and encounter a series of challenges along the way and finally make it to the enclave in one piece after facing adversity, then they've achieved a milestone. Because that was their goal - to get out of that other place with the dragon and to this place without the dragon. </p><p></p><p></p><p></p><p>WOTC has been really good for the past couple of years to NOT create railroad driven adventure paths however. </p><p></p><p>For example, we're going through Strahd right now...and nothing about this adventure is a railroad. We're free to go and do whatever we choose, and there are quest opportunities all over the place and massive variation everywhere we go and nothing so far felt required by the adventure. So it's not "adventure paths" that do this, it's "the railroad heavy adventure paths". And WOTC seems to have handled this objection really well lately (even if they did not earlier in the edition's cycle).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7385959, member: 2525"] You don't have to do it for what the "adventure requires" however. In the homebrew campaign I was running, it was when the players achieved a major goal THEY set out to achieve. Sure. And if they head to the great dwarven enclave of Baklava and encounter a series of challenges along the way and finally make it to the enclave in one piece after facing adversity, then they've achieved a milestone. Because that was their goal - to get out of that other place with the dragon and to this place without the dragon. WOTC has been really good for the past couple of years to NOT create railroad driven adventure paths however. For example, we're going through Strahd right now...and nothing about this adventure is a railroad. We're free to go and do whatever we choose, and there are quest opportunities all over the place and massive variation everywhere we go and nothing so far felt required by the adventure. So it's not "adventure paths" that do this, it's "the railroad heavy adventure paths". And WOTC seems to have handled this objection really well lately (even if they did not earlier in the edition's cycle). [/QUOTE]
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