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Why I dislike Milestone XP
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<blockquote data-quote="GameOgre" data-source="post: 7386394" data-attributes="member: 57914"><p>shidaku </p><p></p><p></p><p>DMing should be fun and not work. If you don't enjoy it don't do it. My players are not there for me to tell them what fun is. They tell me what their characters want to do and I build (sometimes on the fly) a adventure for them. Will things turn out like they thought? Maybe ..maybe not. Beleive it or not if you give players a little freedom they will often end up creating their own epic story better than anything you could have pre-thought up. Your idea that they would want to stand around kicking chickens underscores your issue.</p><p></p><p></p><p></p><p>You should not post when your so upset I am however sorry your got upset that is not my goal in the least.</p><p></p><p></p><p></p><p>I don't care to play a game to be a part of someones else's plan. I don't expect my players to either. How about You try to just inform them of whats going on and give them meaningful choices and let THEM TELL YOU what they want to do? Sure it takes a little more effort at first and perhaps a little more skill to do it well, but the end result is a game that moves in ways no one expected! Best of all the players get to plan and think and set their own goals. If you tell them pirates have been attacking up and down the coast and the mayor wants to hire them to hunt the pirates down but instead the players want to up and leave and head back to check on some other adventure hook from three sessions ago....LET THEM! The pirate's can become more of a scourge and the next time the pc's come that way maybe they find a sacked town! Meanwhile you can use that old adventure hook from three sessions ago that they ignored and now it has grown even bigger!</p><p></p><p></p><p></p><p>I just glanced at one of the adventure paths paths. 256 pages. The first 5 or 6 levels is only a few pages because you are supposed to just run them through it fast and give them tons of unearned XP so they are high enough for the rest of the adventure path. Why not just make the adventure path 6-12th level instead on 1-12th and crapping out a silly 6 levels in 3 seconds flat? It seems to be a much better way to do adventure design.</p><p></p><p></p><p></p><p></p><p>Wow! A player wanting to use XP for advancement is disrespectful and acting like you are a game system? Man, sounds like you have been through the ringer of late and maybe having a hard time. If so please understand that every DM has been in that same spot from time. Sometimes it's just our awesome epic adventure fell flat, sometimes its we don't mesh with out players and sometimes it can even be we are dealing with problem players or even our own issues are clouding our judgment. Sometimes it might just be that we failed to read the fine print on a monster and forgot to use its special ability that would have made it a epic fight and instead the party one rounded it 8) and it was out big bad!</p><p></p><p>Whatever is going on plenty of folks here have been through it and could offer some good advice( and maybe a little bad advice as well! ) </p><p></p><p>Edited to remove the snarky unhelpful comment at the end because it wasn't helpful and wasn't what i was really trying to say.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 7386394, member: 57914"] shidaku DMing should be fun and not work. If you don't enjoy it don't do it. My players are not there for me to tell them what fun is. They tell me what their characters want to do and I build (sometimes on the fly) a adventure for them. Will things turn out like they thought? Maybe ..maybe not. Beleive it or not if you give players a little freedom they will often end up creating their own epic story better than anything you could have pre-thought up. Your idea that they would want to stand around kicking chickens underscores your issue. You should not post when your so upset I am however sorry your got upset that is not my goal in the least. I don't care to play a game to be a part of someones else's plan. I don't expect my players to either. How about You try to just inform them of whats going on and give them meaningful choices and let THEM TELL YOU what they want to do? Sure it takes a little more effort at first and perhaps a little more skill to do it well, but the end result is a game that moves in ways no one expected! Best of all the players get to plan and think and set their own goals. If you tell them pirates have been attacking up and down the coast and the mayor wants to hire them to hunt the pirates down but instead the players want to up and leave and head back to check on some other adventure hook from three sessions ago....LET THEM! The pirate's can become more of a scourge and the next time the pc's come that way maybe they find a sacked town! Meanwhile you can use that old adventure hook from three sessions ago that they ignored and now it has grown even bigger! I just glanced at one of the adventure paths paths. 256 pages. The first 5 or 6 levels is only a few pages because you are supposed to just run them through it fast and give them tons of unearned XP so they are high enough for the rest of the adventure path. Why not just make the adventure path 6-12th level instead on 1-12th and crapping out a silly 6 levels in 3 seconds flat? It seems to be a much better way to do adventure design. Wow! A player wanting to use XP for advancement is disrespectful and acting like you are a game system? Man, sounds like you have been through the ringer of late and maybe having a hard time. If so please understand that every DM has been in that same spot from time. Sometimes it's just our awesome epic adventure fell flat, sometimes its we don't mesh with out players and sometimes it can even be we are dealing with problem players or even our own issues are clouding our judgment. Sometimes it might just be that we failed to read the fine print on a monster and forgot to use its special ability that would have made it a epic fight and instead the party one rounded it 8) and it was out big bad! Whatever is going on plenty of folks here have been through it and could offer some good advice( and maybe a little bad advice as well! ) Edited to remove the snarky unhelpful comment at the end because it wasn't helpful and wasn't what i was really trying to say. [/QUOTE]
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