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Why I dislike Milestone XP
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<blockquote data-quote="Swarmkeeper" data-source="post: 7386880" data-attributes="member: 6921763"><p>An argument for granting XP (or partial levels, if that's your thing) for those that show up: you are running a West Marches style campaign with a bunch of players. Whoever can make it that particular game night plays. </p><p></p><p>As you may or may not know, in a West Marches campaign, there is an overarching theme of exploration and most adventures are succinct, one-session jaunts that end up back in the town/village that is the base. That makes it easy to "plug and play" any combination of characters.</p><p></p><p>For example, say you have a dozen players. Only 5 can make it this week for game night. Only those 5 characters that are being played get the XP for that session (assuming they survive!) It is not a punishment for the other 7 players or their characters. It's just the reality of the style of play. In fact, players can have multiple characters and choose which one goes on the adventure on any given session. The PC they "leave behind" is not being punished, it just isn't part of the adventure that day and so does not earn that session's XP. This style of play can be augmented by leaning on the downtime rules quite a bit - those PCs who aren't on the adventure that session could certainly still be doing some interesting things that benefit the character. Heck, the DM could even choose to give out some XP for that PC completing a downtime activity.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7386880, member: 6921763"] An argument for granting XP (or partial levels, if that's your thing) for those that show up: you are running a West Marches style campaign with a bunch of players. Whoever can make it that particular game night plays. As you may or may not know, in a West Marches campaign, there is an overarching theme of exploration and most adventures are succinct, one-session jaunts that end up back in the town/village that is the base. That makes it easy to "plug and play" any combination of characters. For example, say you have a dozen players. Only 5 can make it this week for game night. Only those 5 characters that are being played get the XP for that session (assuming they survive!) It is not a punishment for the other 7 players or their characters. It's just the reality of the style of play. In fact, players can have multiple characters and choose which one goes on the adventure on any given session. The PC they "leave behind" is not being punished, it just isn't part of the adventure that day and so does not earn that session's XP. This style of play can be augmented by leaning on the downtime rules quite a bit - those PCs who aren't on the adventure that session could certainly still be doing some interesting things that benefit the character. Heck, the DM could even choose to give out some XP for that PC completing a downtime activity. [/QUOTE]
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