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Why I dislike Milestone XP
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<blockquote data-quote="BookBarbarian" data-source="post: 7386964" data-attributes="member: 6802553"><p>I've made those comments before and I'm here to make them again.</p><p></p><p>Once I saw the chart that should how much XP is expected over a typical adventuring day per level I immediately decided to abandon XP and just have the PCs level up passed on how many adventuring days had passed. It was the difference between me doing a little bit of Math once or a little bit of math over and over and over again. That seemed a simple choice to me.</p><p></p><p>It wasn't a matter of how hard it was as much as how much value XP was bringing to my game. To me the answer was not enough to justify doing that stupid simple math as often as is necessary to make it work.</p><p></p><p>As a bonus I no longer worry about making my encounters all that balanced. Some might be too easy, some too hard, but it will probably average out. Also some days might have too few encounters and some too many, but I don't have to sweat that either. It will probably average out too.</p><p></p><p>And while I think there are good reasons to use XP, as has been outlined by the AngryGM, I find that Inspiration does a good enough job of giving that type of reward for my game.</p><p></p><p>And speaking as one lazy SOB. I'll take good enough with minimal effort over better with more effort almost every time.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7386964, member: 6802553"] I've made those comments before and I'm here to make them again. Once I saw the chart that should how much XP is expected over a typical adventuring day per level I immediately decided to abandon XP and just have the PCs level up passed on how many adventuring days had passed. It was the difference between me doing a little bit of Math once or a little bit of math over and over and over again. That seemed a simple choice to me. It wasn't a matter of how hard it was as much as how much value XP was bringing to my game. To me the answer was not enough to justify doing that stupid simple math as often as is necessary to make it work. As a bonus I no longer worry about making my encounters all that balanced. Some might be too easy, some too hard, but it will probably average out. Also some days might have too few encounters and some too many, but I don't have to sweat that either. It will probably average out too. And while I think there are good reasons to use XP, as has been outlined by the AngryGM, I find that Inspiration does a good enough job of giving that type of reward for my game. And speaking as one lazy SOB. I'll take good enough with minimal effort over better with more effort almost every time. [/QUOTE]
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