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Why I dislike Milestone XP
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<blockquote data-quote="BookBarbarian" data-source="post: 7387006" data-attributes="member: 6802553"><p>Fair enough.</p><p></p><p> Broken down it takes between 33 Adventuring days to go from level 1 to level 20 based on the 5e guidelines. Typically between 1 and 3 days to go to the next level. So I mostly just inform my players when they have advanced to the next level. sometimes I might say, you're about one more adventure (my "campaign" is mostly one shots that take the course of an adventuring day) away from the next level, or something like that.</p><p></p><p>I'm not sure yet what play style it incentivises one its own, that can be heavily influenced by what I reward through other means. Survival Maybe? Except if a PC dies and isn't resurrected I have no problem just letting the Player roll up a new PC at the same level. Showing up maybe? But I'm not hard core about every player being their every time. I guess it just flatly rewards being a part of the game. So I have no idea what it incentivizes <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> except that it incetivises me to not get burned out to tedious things I hate <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah this works too.</p><p></p><p>i could really just think of it as the other way from what I'm doing now. Just give the players the XP a typical adventuring day would have. They would probably enjoy writing the numbers down at least, and I still wouldn't being doing math i consider to be pointless or if not pointless not worth it to me (YMMV).</p><p></p><p>I'll try this next time.</p></blockquote><p></p>
[QUOTE="BookBarbarian, post: 7387006, member: 6802553"] Fair enough. Broken down it takes between 33 Adventuring days to go from level 1 to level 20 based on the 5e guidelines. Typically between 1 and 3 days to go to the next level. So I mostly just inform my players when they have advanced to the next level. sometimes I might say, you're about one more adventure (my "campaign" is mostly one shots that take the course of an adventuring day) away from the next level, or something like that. I'm not sure yet what play style it incentivises one its own, that can be heavily influenced by what I reward through other means. Survival Maybe? Except if a PC dies and isn't resurrected I have no problem just letting the Player roll up a new PC at the same level. Showing up maybe? But I'm not hard core about every player being their every time. I guess it just flatly rewards being a part of the game. So I have no idea what it incentivizes :lol: except that it incetivises me to not get burned out to tedious things I hate :) Yeah this works too. i could really just think of it as the other way from what I'm doing now. Just give the players the XP a typical adventuring day would have. They would probably enjoy writing the numbers down at least, and I still wouldn't being doing math i consider to be pointless or if not pointless not worth it to me (YMMV). I'll try this next time. [/QUOTE]
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