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Why I dislike Milestone XP
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<blockquote data-quote="Lanefan" data-source="post: 7390010" data-attributes="member: 29398"><p>Which means you're using xp to incentivize teamwork. Nothing wrong with that provided everyone pulls the rope equally, which doesn't always happen.</p><p></p><p>Yeah, that's a significant failing of both 3.x and 4e - the power curve is too steep.</p><p>For the most part I've found giving out xp for straight roleplaying (kind of like what's advocated in the 1e DMG) or on any other DM-discretion basis is just bad news waiting to happen, mostly because it's too easy for the DM to play favourites for whatever reason. It could be the DM likes or dislikes a particular player at the table (I've seen this!), it could be the DM likes or dislikes a particular character, or class(es) e.g. a DM might always tend to give more xp to the martial characters just because she likes martials and wants to overtly or covertly discourage people from playing casters.</p><p></p><p>Rulings, not rules. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That's a reference I've chosen to ignore since day 1.</p><p></p><p>While I know there's lots of tables that do it this way, for me it just doesn't make in-game sense that Falstaff is front-and-center most of the time but every so often kinda fades out or wanders off.</p><p></p><p>Most of the time our sessions end at whatever convenient stopping point we can find - sometimes (like this week) at the end of a round but still in mid-combat! I already know I'm down a player for next session but that doesn't mean his PCs (some players run two, it's allowed) are suddenly going to stop fighting once next session gets underway. And so if I get instructions from that player they'll be followed as best they can within reason, and if not then those PCs are at the mercy of whoever ends up playing them...this is a well-known standard procedure in our crew and has been for decades.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7390010, member: 29398"] Which means you're using xp to incentivize teamwork. Nothing wrong with that provided everyone pulls the rope equally, which doesn't always happen. Yeah, that's a significant failing of both 3.x and 4e - the power curve is too steep. For the most part I've found giving out xp for straight roleplaying (kind of like what's advocated in the 1e DMG) or on any other DM-discretion basis is just bad news waiting to happen, mostly because it's too easy for the DM to play favourites for whatever reason. It could be the DM likes or dislikes a particular player at the table (I've seen this!), it could be the DM likes or dislikes a particular character, or class(es) e.g. a DM might always tend to give more xp to the martial characters just because she likes martials and wants to overtly or covertly discourage people from playing casters. Rulings, not rules. :) That's a reference I've chosen to ignore since day 1. While I know there's lots of tables that do it this way, for me it just doesn't make in-game sense that Falstaff is front-and-center most of the time but every so often kinda fades out or wanders off. Most of the time our sessions end at whatever convenient stopping point we can find - sometimes (like this week) at the end of a round but still in mid-combat! I already know I'm down a player for next session but that doesn't mean his PCs (some players run two, it's allowed) are suddenly going to stop fighting once next session gets underway. And so if I get instructions from that player they'll be followed as best they can within reason, and if not then those PCs are at the mercy of whoever ends up playing them...this is a well-known standard procedure in our crew and has been for decades. Lanefan [/QUOTE]
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