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General Tabletop Discussion
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Why I dislike Milestone XP
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<blockquote data-quote="Oofta" data-source="post: 7390014" data-attributes="member: 6801845"><p>From that perspective, I guess you are correct. I don't think spending in-game time shopping or ordering breakfast is particularly good use of game time. Unless there's something unique about the situation such as trying to purchase an item that is particularly difficult to obtain or it's part of the story general housekeeping is done off screen.</p><p></p><p>I don't see any more need to RP ordering bacon and eggs than I would see a need to RP the visit to the latrine after your morning coffee. Well, unless there's an oytugh hiding in the latrine of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I haven't done the math for 5E yet but in the past IIRC I broke encounters down into easy, medium and hard with values 1,3,6 respectively. Most non-combat encounters were easy or medium, although sneaking behind enemy lines could count as hard especially if I expected the group to use significant resources in terms of consumables, spells or calling in favors. Level after you get around 30 points (less for initial levels in 5E).</p><p></p><p>If I wanted to, I could have a multiplier for different aspects of the game, but like I said I'd rather do that organically by setting up situations than rewarding behaviors I want.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7390014, member: 6801845"] From that perspective, I guess you are correct. I don't think spending in-game time shopping or ordering breakfast is particularly good use of game time. Unless there's something unique about the situation such as trying to purchase an item that is particularly difficult to obtain or it's part of the story general housekeeping is done off screen. I don't see any more need to RP ordering bacon and eggs than I would see a need to RP the visit to the latrine after your morning coffee. Well, unless there's an oytugh hiding in the latrine of course. :D I haven't done the math for 5E yet but in the past IIRC I broke encounters down into easy, medium and hard with values 1,3,6 respectively. Most non-combat encounters were easy or medium, although sneaking behind enemy lines could count as hard especially if I expected the group to use significant resources in terms of consumables, spells or calling in favors. Level after you get around 30 points (less for initial levels in 5E). If I wanted to, I could have a multiplier for different aspects of the game, but like I said I'd rather do that organically by setting up situations than rewarding behaviors I want. [/QUOTE]
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Why I dislike Milestone XP
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