LeStryfe79
First Post
I grew up playing 1st/2nd edition, among other games. I liked but didn't love 3rd edition, as I felt for everything they fixed something else was broken. Last year I played a LOT of SWSE and had the best time of my life!!! This is why I was really excited about 4th edition. Then I played it...
What went wrong?
First off I'd like to add that I still liked 4th after reading it. It wasn't until I played it that I became aware of my assessment. Many things seemed perfectly good in theory, but didn't pan out. For instance, why did they decide to make the fights drag out so long!?! If I were watching a Star Wars movie that had a 90 min lightsaber duel, with a tacked on 10 minute skill challenge and 20 minute story, I'd get pretty bored. The DMG emphasizes keeping a fast pace and moving on to the fun. Yet, the 90 minute fight that just played out was more like 1 minute of in-game time! This completely took everyone I played with out of the mood. Sure, "take the treasure, and put that smile back on your face." Whatever. It's too late, the momentum's been lost. Now do this 2 or 3 times and call it a night.
Then there is the reliance on miniatures. For years I thought I liked em, but then I realized something. No matter how good your maps and miniatures are, they'll always be a poor representation for whats going on, specifically in today's age of video games and CG. That being said, I've always found myself using my imagination more when forced to do it, without distractions. And The DMG even points out that imagination is the BEST special effect. So why on earth do they force people to use the extra layer of separation. We already have a character sheet and dice to tell us whats going on. Too many game pieces allows people to play without using their imagination. This started in 3rd edition but was nowhere near as bad.
Third, we have powers. Powers, powers, and more powers. I loved using Force powers in SWSE, so I assumed the same would hold true here. Unfortunately I found that not to be the case. There are far too many to chose from. An obvious design decision. In SW, powers could be chosen more than once, and remained useful throughout your career. In 4th, powers can only be selected once and are only useful for a limited time. That means several similar powers get made with slight tweaks and improvements. Throw in At Wills and Dailies and a character becomes a deck of cards. Not only is this less accessible, but I would much rather my powers feel like special events, than use a different power every single round of the game.
I also believe Wizards got a little too Resource-happy. In all, HP, XP, GP, Encounter and Daily powers, Action Points and Healing surges are all separate resources. Strategic use of action points is cool, but surely a better method than healing surges exist? Once again, having too many resources makes this game feel clunky. And daily powers recreate the same "spells per day" dilema previous editions had. Why not rest between each fight? I thought 4th was getting away from all of that. Apparently not.
I realize I could home brew many of these problems away, and I have. Unfortunately, in the end these kinds of rules won't be appearing in any 3rd party publication. This is because Wizards doesn't want you to fix ANYTHING. The GSL saw to that. Fair enough I'll just make my own rules, instead of buying theirs. I don't totally hate the game, I just feel like they broke as many things as they fixed. Same as it ever was. However, I'm personally getting sick of business decisions getting in the way of good design. Longer combat makes the game fit more nicely on the digital stage. More reliance on miniatures means more miniatures. More powers means more splat books. And a more restrictive GSL means there is nothing anyone can do about..That is unless you stay away altogether.
Finally, I'd like to add a special thanx to ENworld, for maintaining such a magnificent site. And I'd also like to apologize for making my first post a negative one. Clearly, I simply want to see who agrees with me. I also welcome any arguments to my points, and hold nothing against those who disagree. For years I've felt a love/hate relationship with WotC, but at the end of the day, no one can deny the substantial contributions they have made to our hobby.
What went wrong?
First off I'd like to add that I still liked 4th after reading it. It wasn't until I played it that I became aware of my assessment. Many things seemed perfectly good in theory, but didn't pan out. For instance, why did they decide to make the fights drag out so long!?! If I were watching a Star Wars movie that had a 90 min lightsaber duel, with a tacked on 10 minute skill challenge and 20 minute story, I'd get pretty bored. The DMG emphasizes keeping a fast pace and moving on to the fun. Yet, the 90 minute fight that just played out was more like 1 minute of in-game time! This completely took everyone I played with out of the mood. Sure, "take the treasure, and put that smile back on your face." Whatever. It's too late, the momentum's been lost. Now do this 2 or 3 times and call it a night.
Then there is the reliance on miniatures. For years I thought I liked em, but then I realized something. No matter how good your maps and miniatures are, they'll always be a poor representation for whats going on, specifically in today's age of video games and CG. That being said, I've always found myself using my imagination more when forced to do it, without distractions. And The DMG even points out that imagination is the BEST special effect. So why on earth do they force people to use the extra layer of separation. We already have a character sheet and dice to tell us whats going on. Too many game pieces allows people to play without using their imagination. This started in 3rd edition but was nowhere near as bad.
Third, we have powers. Powers, powers, and more powers. I loved using Force powers in SWSE, so I assumed the same would hold true here. Unfortunately I found that not to be the case. There are far too many to chose from. An obvious design decision. In SW, powers could be chosen more than once, and remained useful throughout your career. In 4th, powers can only be selected once and are only useful for a limited time. That means several similar powers get made with slight tweaks and improvements. Throw in At Wills and Dailies and a character becomes a deck of cards. Not only is this less accessible, but I would much rather my powers feel like special events, than use a different power every single round of the game.
I also believe Wizards got a little too Resource-happy. In all, HP, XP, GP, Encounter and Daily powers, Action Points and Healing surges are all separate resources. Strategic use of action points is cool, but surely a better method than healing surges exist? Once again, having too many resources makes this game feel clunky. And daily powers recreate the same "spells per day" dilema previous editions had. Why not rest between each fight? I thought 4th was getting away from all of that. Apparently not.
I realize I could home brew many of these problems away, and I have. Unfortunately, in the end these kinds of rules won't be appearing in any 3rd party publication. This is because Wizards doesn't want you to fix ANYTHING. The GSL saw to that. Fair enough I'll just make my own rules, instead of buying theirs. I don't totally hate the game, I just feel like they broke as many things as they fixed. Same as it ever was. However, I'm personally getting sick of business decisions getting in the way of good design. Longer combat makes the game fit more nicely on the digital stage. More reliance on miniatures means more miniatures. More powers means more splat books. And a more restrictive GSL means there is nothing anyone can do about..That is unless you stay away altogether.
Finally, I'd like to add a special thanx to ENworld, for maintaining such a magnificent site. And I'd also like to apologize for making my first post a negative one. Clearly, I simply want to see who agrees with me. I also welcome any arguments to my points, and hold nothing against those who disagree. For years I've felt a love/hate relationship with WotC, but at the end of the day, no one can deny the substantial contributions they have made to our hobby.
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