Soraios
First Post
I've been a player in a 4e campaign since the release of the edition. Prior to that, I DM'd and played extensively in a series of 3.x campaigns. I have tried to adapt to the new system (for the sake of my friend who DMs it), but I can't keep playing 4e; the game itself is driving me crazy.
I don't think 3.x is perfect. High-level encounters, for instance, can be very complicated. But 3.x is superior to 4e in these ways:
* The rules are in the background. The rules are not constantly superimposing themselves on my in-game experience. Example: 4e marking.
* High level of player creativity in character design. This only increased as new 3.x materials were released. 4e suffers from "sameyness" from the PHB onward.
* Vancian magic. I prefer it. It's part of D&D's core identity. 3e honors it (while giving some options for other paths); 4e pays lip service to it (for wizards, anyway) but essentially reinvents the magic system, to its detriment.
* 4e has a very artificial feel. The labels/roles are a big part of that; striker, artillery, leader, minion ... where is the mystery and wonder? The rules encourage metagame thinking and take me out of the game-world and into wargamer mode.
Unfortunately, I don't see how I can ignore these problems. With 3.x's bloat issues (particularly for prestige classes), the solution was simply to exercise DM control and exclude the material you didn't want. 4e's problems are inherent. You can't play 4e without being smacked in the face with design issues every single session.
As a side comment, while I agree that 4e is certainly easier for a newbie to grasp due to its simplicity, if my first exposure to D&D was 4e I'd probably say to myself after a few sessions, "why not play WoW instead?" IMO, Wizards forgot why people play D&D in the first place.
I want to play a game of D&D that emphasizes a blend of role-playing, story-telling, exploration, adventure, and yes, exciting combat. I would venture a guess that most of the folks on this forum want the same, though arguably in different proportions. So I want a game system that allows me to do that with minimal intrusiveness. I don't want to feel like I'm playing a boardgame or MMO. For these reasons, I'm starting a pathfinder campaign.
I don't think 3.x is perfect. High-level encounters, for instance, can be very complicated. But 3.x is superior to 4e in these ways:
* The rules are in the background. The rules are not constantly superimposing themselves on my in-game experience. Example: 4e marking.
* High level of player creativity in character design. This only increased as new 3.x materials were released. 4e suffers from "sameyness" from the PHB onward.
* Vancian magic. I prefer it. It's part of D&D's core identity. 3e honors it (while giving some options for other paths); 4e pays lip service to it (for wizards, anyway) but essentially reinvents the magic system, to its detriment.
* 4e has a very artificial feel. The labels/roles are a big part of that; striker, artillery, leader, minion ... where is the mystery and wonder? The rules encourage metagame thinking and take me out of the game-world and into wargamer mode.
Unfortunately, I don't see how I can ignore these problems. With 3.x's bloat issues (particularly for prestige classes), the solution was simply to exercise DM control and exclude the material you didn't want. 4e's problems are inherent. You can't play 4e without being smacked in the face with design issues every single session.
As a side comment, while I agree that 4e is certainly easier for a newbie to grasp due to its simplicity, if my first exposure to D&D was 4e I'd probably say to myself after a few sessions, "why not play WoW instead?" IMO, Wizards forgot why people play D&D in the first place.
I want to play a game of D&D that emphasizes a blend of role-playing, story-telling, exploration, adventure, and yes, exciting combat. I would venture a guess that most of the folks on this forum want the same, though arguably in different proportions. So I want a game system that allows me to do that with minimal intrusiveness. I don't want to feel like I'm playing a boardgame or MMO. For these reasons, I'm starting a pathfinder campaign.