MadMaxim
First Post
Nisarg said:Well, coincidentally I have just gotten my copy of Eberron... my initial opinion is not exactly glowing.
Its a lot of what I worried about. First of all, the setting seems to suffer from identity crisis. Is it "medieval"? Is it "swashbuckling"? is it "pulp action"? Is it "steampunk"?
One of the things I had hoped about Eberron is that it would positively differ from FR by showing how you CANNOT have a "medieval" culture when you have magic so powerful that it mimics industrial technology. Unfortunately, Eberron doesn't do this at all. Sure, we get flying cities and mobile cities, and magickal trains, etc. etc. but the author goes out of his way to say its still a "Medieval" setting. IT CAN'T BE. As soon as you transform a medieval society that much it would not be medieval anymore. Why didn't they have the guts to make it a kind of medieval-esque industrialized society, an enlightenment, or at least a renaissance? Oh wait, right, because "medieval" sells better than any of those things... part of the "trying to be all things to all people" syndrome.
Regarding contents: god damn, it really IS RIFTS. It literally says its got everything in it. I'm surprised there are no Jedi (yet).
On a plus note, I'm pleased to note that the Warforged are NOT as horrifically overpowered as I thought they would be. As it turns out they aren't the "dragon hatchlings" of the Eberron world, just the "Glitter boys".
Oh, and it has psionics. I hate psionics. Also, how stupid is that? Taking the new "flagship" setting for D&D and basically forcing anyone who wants to play in it to have to get the psionics handbook? way to be accessible.
Now, another plus side, I do like what they do with Clerics. Or rather, what they do with deities.
Action points: like force points, but more complicated and less relevant to the setting. Hoo-ray.
Is it just me, or does the dragon-marked stuff and the names of the feats seem like blatant rip-offs of Exalted? That's not a good thing, btw, its enough for me to be totally turned off the setting right there. I don't think its a winning strategy in general, though: if a gamer wanted to be an Exalted fan, he'd play Exalted, and if he already is an Exalted fan, he'll play Exalted. Running around imitating Exalted is only going to turn off the people who don't like exalted, and not win many fans from the ones who ALREADY have exalted.
The prestige classes are broken, but then, ALL prestige classes are broken and have been for a very very long time in D&D. They went from being about reflecting specific cultural groups and specialized paths, to being "ADVANCED EXTRA POWERFUL classes" quicker than a gamer can down a mountain dew. They're part of the overall power creep that is infesting D&D 3rd, that will eventually render the game unplayable, and that Eberron seems to embrace with all the joy of a suicidally depressed guy embracing an oncoming freight train (or should that be magic train?).
Oh, and the "RIFTS Dragon hatchling" of Eberron? The Warforged Juggernaut. I knew my initial hopefulness had to have a catch.
Great. So you don't get to start as a powergamers wet dream, you have to wait till at least level 5 to get there.
And if Warforged Juggernauts are the "dragon hatchlings" of Eberron, I guess Weretouched Masters are the Dog Boys?
The stuff on the Planes of Eberron are ok, but I have to wonder why they couldn't have just used the Manual of the Planes instead, and added more material on some other topic? its also unfortunate that while you need the Psionics book to fully play Eberron you specifically can't use the Manual of the Planes, a sourcebook I actually like. How dumb is that? And yeah, I know they say its optional, but its right there all over the book, and hell there's an entire CONTINENT ("Riedra") that you pretty much need psionics for.
The actual world (ie the geography) is ok, but adds to the setting confusions in some way.. you have nations like Breland, its a monarchic parliamentary democracy, with a capital full of SKYSCRAPERS, a "lightning rail train", and a giant mobile town-fortress, but its "Medieval".
Yeah.
Ok.
And this isn't some wierd far-off place that you might find in the distant corner of the FR. No, its the place the book TELLS YOU TO START YOUR GAME. Ie. the most normal place available.
The more I read it the more I think Eberron would have been a great sourcebook, for D20 MODERN. To make it "medieval" requires such a level of suspension of disbelief that your spleen would explode in the mere attempt.
Another plus side: the "dms tips" section is mercifully short, though in no way inspiring.
You'll note in this review I've skipped the standard "crunchy" spells, items, and monsters (as if using every monster ever made in any WoTC book ever wasn't enough) sections.
In concluding, I would have to say I'm surprised that the writers of Eberron don't appear to thank their chief influence, Kevin Siembieda, anywhere. I also have to say that Eberron to me shows very clearly what the weaknesses of a "pre-fab" setting are.. in other words, when you let a group of marketing professionals vet the setting to figure out exactly how to make it as profitable, demographic-satisfiable, spin-offable, happy-meal-toyable, as possible. Eberron screams "pre-fab" in a bad way. Not even in the Monkees yea-they're-fake-but-they're-still-likeable way, no.. we're talking "New Kids On the Block" bad here.
I'm a firm believer in giving the playing public what it wants, in populism in other words, but I don't think that translates into creating a setting meant to offer every possible aspect of D&D in one horrifying pastiche of broken unbelievability.
My initial concern with Eberron was that it was going to try to be "wierd for wierd's sake", one of those settings that tries so hard to not be bog-standard medieval fantasy that it ruptures something and becomes too wierd to live. Instead, the result is something even worse: a setting that has clearly ruptured something, is clearly too wierd to live, and is freakily trying to insist that its perfectly normal medieval fantasy at the same time. Like the guy with the gaping chest wound with tentacles sticking out of it insisting to you that "no he's perfectly fine, just a normal guy". What's more, he then goes on to try to insist to you that not only is he still "normal", but that having arms and tentacles and a gaping chest wound all at once is somehow a great thing.
May the gaming gods have mercy on our souls.
Nisarg
I have the feeling that you're blowing this subject completely out of proportion. Just because the setting doesn't work for you, it's suddenly a piece of radioactive waste that NOBODY in their right mind should ever touch with a 10-foot pole... Are you against mixing stuff, or what is it?
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