catsclaw227
First Post
For me, as a DM, it boils down essentially two things, though these aren't hard lines:
1. Asking "Why?" is not arguing.
2. Repeatedly asking "Why?" or not accepting a reasonable explanation is where the problem occurs.
Personally, I don't believe that "Because I said so" is a reasonable explanation for the first "why?". It just seems to me that it isn't conducive to working with the players to help develop their PCs. And it doesn't help explain to the players - from a worldbuilding standpoint - why you said no.
"Because I said so" is a reasonable explanation for that persistant player that won't let it go. And now you have some more information about your player.
It's not like a short explanation takes any more than a few seconds. To deny a player a 5 minute conversation about your game world and your reasoning doesn't make sense* in light of the fact that you might be gaming with them for the next new months or even years.
*At a Con, 5 minutes might be too much time, but at a Con, I imagine most players are pretty accepting of a one-shot games' parameters. (Well, at least I have never seen it be a problem. Personal experience, and all that...)
1. Asking "Why?" is not arguing.
2. Repeatedly asking "Why?" or not accepting a reasonable explanation is where the problem occurs.
Personally, I don't believe that "Because I said so" is a reasonable explanation for the first "why?". It just seems to me that it isn't conducive to working with the players to help develop their PCs. And it doesn't help explain to the players - from a worldbuilding standpoint - why you said no.
"Because I said so" is a reasonable explanation for that persistant player that won't let it go. And now you have some more information about your player.
It's not like a short explanation takes any more than a few seconds. To deny a player a 5 minute conversation about your game world and your reasoning doesn't make sense* in light of the fact that you might be gaming with them for the next new months or even years.
*At a Con, 5 minutes might be too much time, but at a Con, I imagine most players are pretty accepting of a one-shot games' parameters. (Well, at least I have never seen it be a problem. Personal experience, and all that...)