darthkilmor
First Post
Title says it all, link for easy reference
jaelis said:Because of the high damage cap.
Not saying it's a good reason, but I think that is the reason.
Wulf Ratbane said:It's exactly the reason, and it is a very good reason.
All the evocation spells work this way. (All spells, actually, work this way behind the scenes, but it's most evident with evocation.)
EDIT: For the record, it has no save because it requires an attack roll (it's a ray).
There are very few spells that require both. It's generally either an attack roll, or it grants a save; if it requires both, it'll have something else wonky going on. Such spells are unusual.
But at high levels a wizard can make the touch attack roll far more reliably than a target will fail a reflex save, adding to the effectiveness of the spell.Wulf Ratbane said:EDIT: For the record, it has no save because it requires an attack roll (it's a ray).
Wulf Ratbane said:It's exactly the reason, and it is a very good reason.
All the evocation spells work this way. (All spells, actually, work this way behind the scenes, but it's most evident with evocation.)
Spell Level: Single Target Cap(s) / AoE Cap(a)
0: 5(s)/0(a)
1: 5(s)/5(a)
2: 10(s)/5(a)
3: 10(s)/10(a)
4: 15(s)/10(a)
5: 15(s)/15(a)
6: 20(s)/15(a)
7: 20(s)/20(a)
8: 25(s)/20(a)
9: 25(s)/25(a)
EDIT: For the record, it has no save because it requires an attack roll (it's a ray).
There are very few spells that require both. It's generally either an attack roll, or it grants a save; if it requires both, it'll have something else wonky going on. Such spells are unusual.