MarkB
Legend
It is an issue that there's no real penalty to perception checks based purely upon distance. Sure, you can see a really long way in clear terrain, but there's the issue of actually identifying what you're seeing.That leads into a bigger problem; the game was made for dungeon exploring, and so it doesn't really want people seeing clearly beyond a certain point, even with darkvision, you're typically at disadvantage to see things out to 60'. But on a clear day, you can see very far if there's nothing in particular blocking your vision. I live in a Midwestern state, and within 5 minutes I can drive out of town and be confronted by empty fields of nothing for miles around.
Reading this thread, outside of a dungeon, I get the impression everything needs to be forest primeval or full of big rocks to hide behind for melee combat to even exist. Nobody would dare travel down a road that is anywhere near straight, for fear of being mowed down by arrows, lol.
Every monster and enemy must have a piece of terrain they can spring out of to ambush the player characters, or be sniped down!
Oh and flying enemies apparently are impossible to ever encounter during the daytime, since you'd be able to see them coming long before they could ever get into melee. Might as well take all of them out of the Monster Manual!
Is that small band of humanoids bandits or pilgrims? Is that winged silhouette floating on the thermals a distant hawk or a much more distant roc?
It's tougher to justify opening up on someone 600 feet away if you're not sure who or what they are.