CinnamonPixie
First Post
I think the problem comes from the hard push by Hasbro to sell miniatures. The minis didn't do as well as they'd wanted (no one there thought about "limited" "collectible" minis not being high on the RPG gamer's list of "must haves" and didn't think to make many not-so collectible "common" monsters and such widely available at non-exuberant prices so that gamers would find them affordable, enticing, and probably more worth while?!)... So why not cram the miniatures rules into D&D and strip the other elements out of D&D to make it more of a miniatures game itself. That way the game will almost feel like it requires or needs them (hence why movement and range is all in "squares" now - it's too simple and dumbed down for people to miss anything in translation or to have to "think" about how to apply "feet to squares" when it comes to things like conical, spherical, and other area-of-effect ranges/spreads).
They wanted to make the game more of a miniatures-intensive product and more of a non-stop combat love-fest like the online RPGs tend to be... By doing so they could combat the market's powerhouse of WOW AND sell more minis at the same time - at least that is the goal. I think, however, that Hasbro has grossly misunderstood the gamer mind and fails to realize that Miniatures and battle maps are nice, but NOT needed, and that D&D Online is NOT D&D and WOW is NOT killing D&D and that D&D players don't want to play WOW and D&D for the same reason(s). They think we do, that they are, and therefore since WOW is killing D&DO then therefore its killing D&D in general - and miniatures aren't selling like they want... The solution? Make a new edition and make it as much like WOW as you can and make it very tactically grounded and focused as you can to make it as miniatures-required as you can; it'll solve BOTH "problems" at the same time... Sadly, the problems aren't caused by those reasons at all...
They wanted to make the game more of a miniatures-intensive product and more of a non-stop combat love-fest like the online RPGs tend to be... By doing so they could combat the market's powerhouse of WOW AND sell more minis at the same time - at least that is the goal. I think, however, that Hasbro has grossly misunderstood the gamer mind and fails to realize that Miniatures and battle maps are nice, but NOT needed, and that D&D Online is NOT D&D and WOW is NOT killing D&D and that D&D players don't want to play WOW and D&D for the same reason(s). They think we do, that they are, and therefore since WOW is killing D&DO then therefore its killing D&D in general - and miniatures aren't selling like they want... The solution? Make a new edition and make it as much like WOW as you can and make it very tactically grounded and focused as you can to make it as miniatures-required as you can; it'll solve BOTH "problems" at the same time... Sadly, the problems aren't caused by those reasons at all...