I've just read the 'Magic Events' section in the DMG II, and it got me thinking. Every time there is a special artifact or ritual as part of a plot in a RPG, it is either done by a NPC or it is discovered in some ancient tome (which was also written by a NPC).
I think it would be much more satisfying for the players to have their own characters invent those rituals, rather than a NPC. If I'm a powerful spell caster that can bend reality to his will, why can I not use my knowledge of magic and my mystic powers to invent a ritual of my own? Why do I need the help of other's books to accomplish this?
Sure, having a book describe how such a thing was already done in the past can be of great help, but I don't think it should be the default method, let alone the only method.
I think it would be much more satisfying for the players to have their own characters invent those rituals, rather than a NPC. If I'm a powerful spell caster that can bend reality to his will, why can I not use my knowledge of magic and my mystic powers to invent a ritual of my own? Why do I need the help of other's books to accomplish this?
Sure, having a book describe how such a thing was already done in the past can be of great help, but I don't think it should be the default method, let alone the only method.