You're right, no one had a problem with those movies. HobbitFan and all the other trekkies that were offended by them are figments of our collective imagination.
		
		
	 
That is, as has been noted, a bit of an overstatement and strawman.
But, to be clear - for purposes of this thread, and considering game publishing, for this divisiveness to be relevant to whether a game is made, the folks who didn't like the movies would largely also have to be the people who are apt to play a game based on the property.  The lines of division must match for it to be a relevant point.  
Do we have any evidence of that?  
	
	
		
		
			The teen through twenty-something summer blockbuster crowd was very interested in the new Trek movies. It is not interested in TRPGs to anywhere near the same extent.
		
		
	 
I think that's just incorrect.  I think the gaming world *swarms* with folks who appreciate summer blockbusters.   
	
	
		
		
			We got a whole bunch of new fans, but not the kind of fan that adds demand for a TRPG. That is my point.
		
		
	 
Ah, here's the thing.  The *old* fans are not the kind of fans who "demand" TRPGs, either.  Heck, name a single game out there that was created because fans "demanded" it.  I can't think of a single fan-based movement to have a game produced, much less one that succeeded.  
It is not the case that Trek fans, in general, are RPG players.  The bulk of *any* market for one medium will *not* be RPG players.  RPG players are a *small* market, compared with just about any major media seen in the world.