Empath Negative
First Post
Let's say we give each player four "action" points. Not as in the current framework, but instead as part of their turn they spend (or save) action points.
Different actions would cost different amounts.
For example, swinging a two handed weapon once would cost two points, whereas swinging a one handed weapon once would cost one point. The current "move action" would count as one point, as would the current standard action. However, this would require a rebalancing of some move and standard actions, especially where spells are concerned.
It eventually becomes pretty strategic.
A Sword and Board Fighter swings at his opponent twice, and saves two of his action points. Why? Because if he expends an action point when he's attacked he can gain a bonus to his shield AC, reducing his likelihood of being hit.
If you're a two handed fighter and you want to Power Attack you use up all four of your action points and deal triple damage in a swingle swing.
If you're a dagger wielding rogue you run past your teammate, tumble through the ogres square, and drive your two daggers into his back.
Spellcasting is a bit more complex. Most spells consume three action points, immediate spells consume one, full round spells consume four, casting defensively costs one and so forth.
Different actions would cost different amounts.
For example, swinging a two handed weapon once would cost two points, whereas swinging a one handed weapon once would cost one point. The current "move action" would count as one point, as would the current standard action. However, this would require a rebalancing of some move and standard actions, especially where spells are concerned.
It eventually becomes pretty strategic.
A Sword and Board Fighter swings at his opponent twice, and saves two of his action points. Why? Because if he expends an action point when he's attacked he can gain a bonus to his shield AC, reducing his likelihood of being hit.
If you're a two handed fighter and you want to Power Attack you use up all four of your action points and deal triple damage in a swingle swing.
If you're a dagger wielding rogue you run past your teammate, tumble through the ogres square, and drive your two daggers into his back.
Spellcasting is a bit more complex. Most spells consume three action points, immediate spells consume one, full round spells consume four, casting defensively costs one and so forth.