IcyCool said:Ask away. I'll answer as best as I can remember.
Great!
IcyCool said:Pretty much exclusively with Energy Ray (cold), as far as what damaged him. He was gimped in that he was in a location where he could not take to the air for a few rounds, which limited his mobility. The wilder and the wizard both won the initiative (not hard for them to do). I think we were using Eberron actions points.
This is pretty important information.
It looks that there were mitigating circumstances that made the dragon not quite as rough as he could have been. Unable to attack effectively and the opposition using action points, which can do a number of impressive things at this level.
IcyCool said:Yes.
Impressive. DC 29 vs a 14th level wilder likely has 9 base, 1 or 2 from wisdom, and likely 3 from a cloak of resistance would give about a +14 which means 70% chance of failure, unless an action point is used which could boost the chance of success.
I am just going through the list of things to see what the overall chances are. This one alone would've changed the entire encounter for the worse for the wilder.
IcyCool said:Well, it takes a round to put up Temporal Acceleration, and then Schism is pretty easy to throw down.
This is true. Expensive though. I am curious though, did you allow the wilder to use schism while in acceleration or not? It is specifically disallowed by the power, but it is easy to miss.
IcyCool said:The wilder enervated once, during a Temporal Acceleration (so it pretty much didn't make a difference).
What was the wilder doing during this extra acceleration? I assume that it was not the same one that was used for schism.
IcyCool said:She never missed (pretty hard to do with a 5% chance to miss), and she succeeded in defeating the dragon's spell resistence every time with her main blast, and several of the Schism blasts (I think action points were spent on these). The wilder rolled well on damage. Not overwhelming, but certainly above average.
Yeah, missing that touch attack would be difficult! I probably didnt need to put it into the equation earlier.
Defeating the SR each blast is decently impressive though. It may be only 25% for the main blasts while fully surged but it had to be quite a few blasts in a row.
Schism cant blast with energy ray though, it doesnt have any fingers. This isnt that big of a deal though, so we'll move on.
IcyCool said:The wilder was never in a position to be hit by the breath weapon, due to Anticipatory Strike.
How is this possible though? Anticipatory strike does not give you extra actions, it merely allows you to use next rounds actions now instead of then.
It would allow the wilder to get some actions faster one time but after that it would skip its next turn and then have to wait until its next turn after that popped up or it manifested the power again to use the following action early.
The dragon would have a move of 40' and a cone of fire that goes 60'.
I am guessing that this was just a misreading of the power, which happens, but isnt exclusive to powers.
IcyCool said:The wilder repeatedly proved herself to be the most "effective" member of the party in all encounters except for the final one, where she stood around under timeless body.
Good! It sucks to have a useless character or a specialist whose specialty never comes up.
IcyCool said:No problem. I will freely admit that it is entirely possible that this was a fluke (although previous performances in the game showed me that she spent a great deal of her time holding back), or that I am a poor gm.
It certainly looks like the pc's had the deck stacked in their favor and there were a few potential misreadings which are always unfortunate while the enemy was incredibly overpowered.
If the wilder had failed the save vs fear they would have had to flee, if the dragon had gotten in a breath weapon or full attack they would have died, if the wilder had not known what the dragon weakness was because of an insufficient skill check or the dragon disguising its color they would have been forced to flee, and it sounds like if they had not been using action points they would have been a great deal worse off as well.
Was it an exciting encounter though? it sounds like it. Are they still talking about it? If so it was a success no matter what else might've happened.
IcyCool said:The main thing that jumps out at me with psionics are the things they can do either way better, or way earlier than their arcane equivalents.
Yeah. When you play one though you see all of the things that other casters do that you cannot. In the last game I was in I envied haste so very, very much. Full party buff, incredible effects, especially when the cleric popped up a prayer as well.