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Why RPGs are Important

JonWake

First Post
There is a tendency amongst my peers to either deride or exalt their pastimes, often to an extreme. The former smacks of the sneering disdain for experiences that marks the hipster, while the latter lends a hand-wringing quality. Both are the acts of uncertainty. This uncertainty isn't implicit in play of any kind, it is imposed upon us by market forces beyond our control. If a thing does not make you money, or train you in the acquisition of wealth, it is worthless. This is the shabby tragedy of our time. Play has its own value, and is not the purview of only the idle and the immature.

I grew up on role playing games. I still remember the first RPG I bought with my allowance monies- Night of the Walking Dead. My budding interest in all things gross and ghoulish forced my hand-- the first movie I ever watched without my parents was A Nightmare on Elm Street 3, and it made an impression. The downside to this purchase was that the game was incomplete. I had no way of knowing that I was expected to own three other hardbound books that explained the inscrutable abbreviations. So I did what came naturally and made my own rules up.

Its this aspect of RPGs that keeps me coming back. The role playing game is infinitely mutable, limited only by how much nonsense your friends were willing to put up with. Once upon a time, computer games held the same promise. I could count myself a competent Quake mod maker for a few short years until the technology outpaced my talent. Now, though, its a rare beast who has the spare time to mod a game into anything, and the variations grow fewer and further between. (I hear rumblings that the indie game developers are making very interesting things, but to me it looks like a bunch of multicolored spaghetti shooting pellets.)

Perhaps more than any other form of entertainment, RPGs encourage a collective ownership. Its impossible to passively watch and be considered a part of the group. To participate is to create.

In a fundamental way, RPGs are the vacuum tube to the future of entertainment. They are the clumsy, slightly embarrassing forerunners to whatever collective entertainment becomes once we've figured out what to do with the excess processing power we have. As computer games and MMORPGs become bigger business, they are moving away from any real interactivity between players and systems, ending up more like a cross between a roller-coaster ride and a game of checkers. A few games are dedicated to the idea of player driven content, such as EVE online and WURM, but for the most part we've replaced passive channel surfing with passive level grinding. I long to see a game that accommodates creativity and collective story telling. But for now, hand me my dice.
 

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Pheonix0114

Explorer
I agree completely with this. My first experience with Tabletop Roleplay was only in 2009, but I fell in love immediately because of the very reasons you said above. I didn't have to be a certain guy, I could take one of the many classes offered and make an unlimited number of different characters out of them. It was my first taste of this kind of creative freedom. Since that time I've fallen in love with the art of collaborative storytelling, providing hooks to see what my players will bite, loving nothing more than when my players surprise me.

And you are right, video games don't provide this experience. Back when I played Morrowind I got part of it, as I could actually use its scripting system and construction tools, but even games that offer a lot of choice to players, i.e. Mass Effect, don't offer anywhere near the freedom of even a bad D&D session.
 

howandwhy99

Adventurer
I'm about 50/50. There are a number of positive, insightful points you make about both RPGs and computer games. There is also some points I very much disagree with.

I'm not much of a computer game player at all. I find them almost entirely boring pastimes in comparison to RPGs, at least ones not trying to be stories. But engaging with a computer is not some limited activity RPGs surpass by being unlimited. Claiming something is infinite smells of hubris in my book anyways. I've seen plenty of RPGs played passively, uncaringly enough to know that our hobby isn't necessarily a livewire with every game or every player.

I support both hobbies and hobbyists, to lift themselves up and make themselves better, more enjoyable, more poignant, and to grow into their maturity. I'm optimistic for the future, so please don't take my comments the wrong way. I simply don't hold RPGs to be without fault or limitation. Comparing the two hobbies isn't as simple as that.
 

Soraios

First Post
One's preference in games, like one's choice in religion or politics, should be an informed affair -- followed by respect for others' choices and a forebearance in prosletyzing.
 

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