Mercule
Adventurer
MoogleEmpMog said:Wanting D&D to allow for pulp and/or sword and sorcery heroes, at least out of the box, would require it to be a pulp and/or sword and sorcery game out of the box. It isn't. It passes briefly through that power level around levels 4-12, but outside of that, it's either grim n' gritty (1-3) or fantasy supers/mythic (13+).
Coincidentally (or not so much, IMO), those levels (4-12) are where it's been said "the math works". I have to admit that I don't just want to see 4E extend the math of those levels, but the feel, also. Actually, I'm a little sad that 1-3 appear to be disappearing. Grim-n-gritty is much, much more my style than super-heroic.